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Description

Data were collected as part of a PhD project 'Social play in competitive contexts. Exploring community, sociability and sociality through team-based competitive video games, relating activities and spaces'.

This dataset comprises 9 semi-structured transcribed interviews with industry professionals working in, with and around competitive games and esports.

Participants were queried on their experiences in the games and esports industries, their professional perception of communities and player communities, activities beyond gameplay (streaming, cosplay, art, etc.), gaming events and spaces, esports, and challenges in supporting players, communities and perceptions on anti-social/toxic behaviours in online video games.

This dataset cannot be shared open access as participants can be highly recognisable figures in the video games and esports industries, creating potential for identification. Access to the dataset may be possible for authenticated researchers under specific conditions. Please use the contact details to request access to the dataset.
Date made available16 Mar 2026
PublisherAbertay University
Date of data productionMar 2022 - Mar 2023

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