Description
Data were collected as part of a PhD project 'Social play in competitive contexts. Exploring community, sociability and sociality through team-based competitive video games, relating activities and spaces'.
This dataset comprises 9 semi-structured transcribed interviews with industry professionals working in, with and around competitive games and esports.
Participants were queried on their experiences in the games and esports industries, their professional perception of communities and player communities, activities beyond gameplay (streaming, cosplay, art, etc.), gaming events and spaces, esports, and challenges in supporting players, communities and perceptions on anti-social/toxic behaviours in online video games.
This dataset cannot be shared open access as participants can be highly recognisable figures in the video games and esports industries, creating potential for identification. Access to the dataset may be possible for authenticated researchers under specific conditions. Please use the contact details to request access to the dataset.
This dataset comprises 9 semi-structured transcribed interviews with industry professionals working in, with and around competitive games and esports.
Participants were queried on their experiences in the games and esports industries, their professional perception of communities and player communities, activities beyond gameplay (streaming, cosplay, art, etc.), gaming events and spaces, esports, and challenges in supporting players, communities and perceptions on anti-social/toxic behaviours in online video games.
This dataset cannot be shared open access as participants can be highly recognisable figures in the video games and esports industries, creating potential for identification. Access to the dataset may be possible for authenticated researchers under specific conditions. Please use the contact details to request access to the dataset.
| Date made available | 16 Mar 2026 |
|---|---|
| Publisher | Abertay University |
| Date of data production | Mar 2022 - Mar 2023 |
Student theses
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Social play in competitive contexts. Exploring community, sociability and sociality through team-based competitive video games, relating activities and spaces
Nieuwenhuis, J. (Author), Love, L. (Supervisor) & De Paoli, S. (Supervisor), 3 Nov 2025Student thesis: Doctoral Thesis › PhD
Datasets
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Video game player and cafe interviews - PhD dataset
Nieuwenhuis, J. (Creator), Love, L. (Supervisor) & De Paoli, S. (Supervisor), Abertay University, 16 Mar 2026
Dataset
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