• 1 Citations
  • 1 h-Index
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Personal profile

Personal profile

I am currently a Lecturer in Games Production with a particular interest in applied games. I currently deliver teaching on modules in quality assurance, interaction design, and awareness of the creative industries. I also supervise and mentor many applied game-based projects including Boccia Champions, which was awarded a Bronze Award at the Serious Play Conference 2019.

I completed my undergraduate degree in Game Design and Production Management at Abertay University. Following that, I achieved my PhD in applied game design from Glasgow Caledonian University.

More information about my work and experience can be found on my website.


DES103: Quality Assurance and User Experience

DES206: User Interfaces and Interaction Design

DES401: The Creative Industries

Research interests

I am interested in pursuing opportunities of research in:

  • games in applied contexts;
  • user- and person-centred design practices;
  • play and phenomenology;
  • game jams and game creation events.


Since 2016, I have been an active STEM Ambassador and volunteer for various school-based STEM activities such as public demonstrations, career presentations, and hands-on workshops related to game development. I am passionate about providing insight and advice to young people who may wish to consider a career in the games industry.

Education/Academic qualification

Applied Game Design, Ph.D., Glasgow Caledonian University

1 Oct 201529 Jun 2018

Game Design & Production Management, BA (Hons)

7 Sep 201112 Jun 2015

Fingerprint Dive into the research topics where Andrew Reid is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

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Research Output 2015 2018

  • 1 Citations
  • 1 h-Index
  • 1 Conference contribution
  • 1 Article
  • 1 Doctoral Thesis
research project
pilot project
computer game

The importance of game jams in serious games

Ramzan, R. & Reid, A., 2016, Proceedings from the 10th European Conference on Game Based Learning. Connolly, T. & Boyle, L. (eds.). Reading: Academic Conferences and Publishing International Ltd. (ACPI), p. 538-546 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access

Playful politics: developing a framework for designing video games for political participation in the United Kingdom

Reid, A., 4 Nov 2015, In : Press Start. 2, 2, p. 57-74 18 p.

Research output: Contribution to journalArticle

Open Access
computer game
political participation
social effects