Research Output per year
I am currently a Lecturer in Games Production with a particular interest in applied games. I currently deliver teaching on modules in quality assurance, interaction design, and awareness of the creative industries. I also supervise and mentor many applied game-based projects including Boccia Champions, which was awarded a Bronze Award at the Serious Play Conference 2019.
I completed my undergraduate degree in Game Design and Production Management at Abertay University. Following that, I achieved my PhD in applied game design from Glasgow Caledonian University.
More information about my work and experience can be found on my website.
DES103: Quality Assurance and User Experience
DES206: User Interfaces and Interaction Design
DES401: The Creative Industries
I am interested in pursuing opportunities of research in:
- games in applied contexts;
- user- and person-centred design practices;
- play and phenomenology;
- game jams and game creation events.
Since 2016, I have been an active STEM Ambassador and volunteer for various school-based STEM activities such as public demonstrations, career presentations, and hands-on workshops related to game development. I am passionate about providing insight and advice to young people who may wish to consider a career in the games industry.
Applied Game Design, Ph.D., Glasgow Caledonian University
1 Oct 2015 → 29 Jun 2018
Game Design & Production Management, BA (Hons)
7 Sep 2011 → 12 Jun 2015
The development and application of a serious game for raising awareness and understanding of noPILLS: a game-based learning approachReid, A., 20 Jul 2018
Research output: Thesis › Doctoral Thesis
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Playful politics: developing a framework for designing video games for political participation in the United KingdomReid, A., 4 Nov 2015, In : Press Start. 2, 2, p. 57-74 18 p.
Research output: Contribution to journal › Article