• 1 Citations
  • 1 h-Index
20152020

Research output per year

If you made any changes in Pure these will be visible here soon.

Personal profile

Personal profile

I am currently a Lecturer in Games Production with a particular interest in applied games. I currently deliver teaching on modules in quality assurance, interaction design, and awareness of the creative industries. I also supervise and mentor many applied game-based projects including Boccia Champions, which was awarded a Bronze Award at the Serious Play Conference 2019.

I completed my undergraduate degree in Game Design and Production Management at Abertay University. Following that, I achieved my PhD in applied game design from Glasgow Caledonian University.

More information about my work and experience can be found on my website.

Teaching

DES103: Quality Assurance and User Experience

DES206: User Interfaces and Interaction Design

DES401: The Creative Industries

Research interests

I am interested in pursuing opportunities of research in:

  • games in applied contexts;
  • user- and person-centred design practices;
  • play and phenomenology;
  • game jams and game creation events.

Outreach

Since 2016, I have been an active STEM Ambassador and volunteer for various school-based STEM activities such as public demonstrations, career presentations, and hands-on workshops related to game development. I am passionate about providing insight and advice to young people who may wish to consider a career in the games industry.

Education/Academic qualification

Applied Game Design, Ph.D., Glasgow Caledonian University

1 Oct 201529 Jun 2018

Award Date: 20 Jul 2018

Game Design & Production Management, BA (Hons)

7 Sep 201112 Jun 2015

Award Date: 12 Jun 2015

Fingerprint Dive into the research topics where Andrew Reid is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 3 Similar Profiles

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output

The Wild West: accuracy, authenticity and gameplay in Red Dead Redemption 2

Donald, I. & Reid, A., 6 Jan 2020, In : Media Education Journal. 66, p. 15-23 9 p.

Research output: Contribution to journalConference article

Open Access
File

Project:Filter - using applied games to engage secondary schoolchildren with public policy

Reid, A., 19 Sep 2019, In : Journal of Virtual Worlds Research. 12, 2, 20 p.

Research output: Contribution to journalSpecial issue

Open Access
File
  • 36 Downloads (Pure)
  • The importance of game jams in serious games

    Ramzan, R. & Reid, A., 2016, Proceedings from the 10th European Conference on Game Based Learning. Connolly, T. & Boyle, L. (eds.). Reading: Academic Conferences and Publishing International Ltd. (ACPI), p. 538-546 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
  • Playful politics: developing a framework for designing video games for political participation in the United Kingdom

    Reid, A., 4 Nov 2015, In : Press Start. 2, 2, p. 57-74 18 p.

    Research output: Contribution to journalArticle

    Open Access
    File