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Charly Harbord

PhD Student

  • PhD in Computing and Games, SDI
  • 0 Citations
  • 0 h-Index
20192021

Research output per year

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Research Output

  • 2 Conference contribution
  • 1 Chapter (peer-reviewed)
  • 1 Other
  • 1 Poster

A study of gamification effectiveness

Cvetkovic, P., Harbord, C. & Hlavacs, H., 30 Apr 2020, Proceedings of the 12th International Conference on Computer Supported Education. Lane, H. C., Zvacek, S. & Uhomoibhi, J. (eds.). Scitepress Digital Library, Vol. 2: CSEDU. p. 236-244 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
  • 62 Downloads (Pure)

    Avatars: the other side of Proteus's mirror : a study into avatar choice regarding perception

    Harbord, C. & Dempster, E., 8 Nov 2019, Entertainment computing and serious games: first IFIP TC 14 joint international conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, proceedings. van der Spek, E., Göbel, S., Do, E. Y-L., Clua, E. & Baalsrud Hauge, J. (eds.). Cham: Springer, p. 412-416 5 p. (Lecture Notes in Computer Science; vol. 11863).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
  • 83 Downloads (Pure)

    RPGs to enhance the second language acquisition of both Mandarin and English

    Harbord, C. & Dempster, E. W., 28 Jun 2019.

    Research output: Contribution to conferencePoster

    Open Access
    File
  • 54 Downloads (Pure)

    The use of avatars in digital role-playing games (RPGs) in computer-assisted language learning (CALL)

    Harbord, C., Dempster, E. & Jayemanne, D., 28 May 2019, (Accepted/In press) Digital games and language learning : theory, development and implementation. Peterson, M., Yamazaki, K. & Thomas, M. (eds.). Bloomsbury Academic, p. 154-182 29 p. (Advances in digital language learning and teaching).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    Open Access
    File
  • 26 Downloads (Pure)