Photo of Dayna Galloway

Dayna Galloway

Head of Division

  • 21 Citations
  • 1 h-Index
20072019
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Personal profile

Personal profile

I am currently Head of Division of Games and Arts with my teaching and research encompassing game concept development and experimental game design. After graduating with a BDes in Illustration and a BA (Hons) in Computer Arts, I completed a PhD which established methodologies for the mass market delivery of factual material within an appropriate, engaging and immersive interactive documentary experience.

I have experience in knowledge transfer activities as co-investigator for Moving Targets -  a Scottish Funding Council, demand-led knowledge exchange project working with interactive and broadcast sector organisations to develop new models for production and user engagement in the multi-platform and online space. I also led Development Cultures - a knowledge transfer project which explored academic and industrial collaboration for innovation and best practice in experimental game design.

My recent activities explore the connections between performance and play in the context of games and other cultural forms. Through a PhD studentship in collaboration with the Royal Conservatoire of Scotland, and the National Theatre of Scotland I have collaborated on the design of Inchcolm Project – an immersive, live experience, inspired by the videogame Dear Esther. I am currently a co-investigator on InGAME (Innovation for Games and Media Enterprise - a ground-breaking R&D collaboration driving product, technology and process innovation in gaming.

I enjoy curating and participating in creative events and I regularly organise activities such as the Global Game Jam and Dare Academy.

Teaching

Undergraduate Teaching

  • ART405 Honours Project Proposal and Development
  • DES203 Interactive Media Production
  • ART403 Honours Project
  • DES310 Professional Project

PG Research Supervision (Completed)

  • Mona Bozdog (PhD) - Playing with performance/performing play: creating hybrid experiences at the fringes of video games and performance.
  • Sarah Morton (PhD) - Establishing a hybrid methodology Model for co-designing behaviour change within the context of adventure Sport participation in Scotland.
  • Colin Gray (PhD) - Online Entrepreneurial Development: A "Bite Sized" Learning Design Model for Optimum Educational Engagement in Entrepreneurs.

PG Research Supervision (Current)

  • Alice Bowman (PhD) - Interactive storytelling to support cancer patients.
  • Fraser Simpson (MbR) – User acquisition and engagement in free to play games.

Research interests

My research interests are within the field of design with a focus on the structures, dynamics and aesthetics of videogames, and in particular the emergence of new interactive forms and design practices. As a designer and practitioner, I relish the collaborative process inherent within games development and regularly lead and participate in game jams and design workshops, with my contributions often resulting in playful forms of narrative, interaction and hand-crafted custom controllers.

Funding

2018 Co-Investigator, InGAME: Innovation for Games and Media Enterprise, AHRC

2015 SGSAH Applied Research Collaboration PhD Studentship

2015 Game Developers Conference 2015, Interactive Scotland

2014 Co-Investigator, Connecting Performance and Play, R-LINCS Pump Priming

2014 Principle Investigator, Development Cultures: Establishing an Academic and Industrial Network for Innovation and Best Practice in Experimental Game Design. Knowledge Transfer Grant

2010 Co-Investigator, Moving Targets. Scottish Funding Council

2007 XNA Development, Microsoft

2006 Dundee City Council, Cultural Event Film Production

Esteem

External Examiner – BA/BDes (Hons) Alternative Futures, Duncan of Jordanstone College of Art and Design, University of Dundee (2016-2019

External Examiner – BA (Hons) Visual Media Theory, Ballyfermot College of Further Education (2016-2019)

Visiting Lecturer, The European Cross Media Academy, http://eucroma.dk

Fellow, The Higher Education Academy

Knowledge Exchange

2015 Connecting Performance and Play. Knowledge Exchange Network, National Theatre of Scotland, Dundee Rep, Abertay University.

2015  360 Digital – GDC Insights. Interactive Scotland, Dundee.

2014 Creative Territories: Exploring Innovation in Indie Game Production Contexts and Connections. AHRC Videogames Research Network, UWE Bristol and University of Brighton.

2014 Videogames in the Museum. AHRC Videogames Research Network, V&A London, Abertay University.

2014 Minimalism in Games. Presentation. DCA Game Jam, Dundee Contemporary Arts.

2014 Exposing Design Process, Videogames in the Museum, Abertay University.

2014 Development Cultures – Analogue to Digital Jam, Abertay University.

2014 Development Cultures –Intentions and Design Process, Abertay University.

2014 Interactive Documentary: Digital Storytelling and Adaptation, RIDERS & CIRCLE Collaboration, University of Edinburgh.

2013 Story, Emotional Engagement and Immersion within Video Games. Presentation. StoryLabs, Glasgow.

2013 Games With Meaning, Workshop, The European Cross-Media Academy, Copenhagen, Denmark.

2010 Co-Investigator, Moving Targets: Demand-led Knowledge Exchange – New Models for New Media Audiences in the Creative Media Industries.

2008 The Interactive Documentary, The Gameplay, MG Associates, Dundee.

Outreach

2018 Why Can't I Beat My 12-Year-Old at Computer Games?, BBC News, August.

2016 Game Design: Serious Fun? Dundee Design Festival, Dundee.

2016 In the Cradle of Game Design: Q&A, Animation Career Review, January.

2015 Supporting graduate enterprise and innovation, written evidence to the Scottish Affairs Committee Enquiry into the Creative Industries in Scotland.

2015 Are Videogames Good For You?, BBC iWonder, September.

2015 Get into Games Challenge, EDGE Magazine, May.

2015 Economic impact of the creative industries, written evidence to the Scottish Parliament Economy, Energy and Tourism Committee.

2014 Gaming and Shaming, Dundee Courier, December.

2014 A Design For Life: How game designers are shaping entire worlds for us to play with, PCFormat, December.

2014 William Morris painting inspires new computer game, BBC Scotland News, August

2013 9.03m, The Scotsman, November.

2007 6 Cities Design Festival ‘8-Bit and Beyond’ Games Retrospective.

Fingerprint Dive into the research topics where Dayna Galloway is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

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Beaches Engineering & Materials Science
performance Social Sciences
computer game Social Sciences
documentary film Social Sciences
aesthetics Social Sciences
innovation Social Sciences
entertainment Social Sciences
Consumer electronics Engineering & Materials Science

Research Output 2007 2019

Virtua Walker ’87: step into the past in a 2-bit-tinted headset

Sloan, R. J. S., Robertson, P. & Galloway, D., 12 Jul 2019.

Research output: Contribution to conferencePaper

Beaches
Consumer electronics
Resistors
Virtual reality
Mechanics
55 Downloads (Pure)

Worlds at our fingertips: reading (in) What Remains of Edith Finch

Bozdog, M. & Galloway, D., 2 May 2019, In : Games and Culture. 20 p.

Research output: Contribution to journalArticle

Open Access
File
Aesthetics
Video Games
Giant
Storytelling
Aspiration

Storywalking: an approach to designing stories for a moving body

Bozdog, M. & Galloway, D., 9 May 2018.

Research output: Contribution to conferenceAbstract

aesthetics
computer game
performance
narrative
modernity

Worlds at our fingertips. Navigating the multiple readings of walking simulators

Bozdog, M. & Galloway, D., 20 Jun 2018.

Research output: Contribution to conferenceAbstract

genre
aesthetics
frustration
vocabulary
narrative
18 Downloads (Pure)

Creative communities: shaping process through performance and play

Parker, L. & Galloway, D., 30 Sep 2017, In : Transactions of the Digital Games Research Association. 3, 2, p. 57-87 31 p., 3.

Research output: Contribution to journalArticle

Open Access
File
community
performance
creativity
innovation
Values

Thesis

Establishing a hybrid-methodology model for co-designing behaviour change: within the context of adventure sport participation in Scotland

Author: Morton, S., Aug 2016

Supervisor: White, G. (Supervisor), Galloway, D. (Supervisor) & Prior, S. (Supervisor)

Student thesis: Doctoral Thesis

File

Establishing methodologies for the analysis and development of interactive documentary

Author: Galloway, D., Sep 2013

Supervisor: Dempster, E. W. (Supervisor) & Donald, I. (Supervisor)

Student thesis: Doctoral Thesis

File

Playing with performance/performing play: creating hybrid experiences at the fringes of video games and performance

Author: Bozdog, M., 18 Jun 2019

Supervisor: Galloway, D. (Supervisor), Bissell, L. (External person) (Supervisor) & MacDonald, A. (External person) (Supervisor)

Student thesis: Doctoral Thesis

File