Personal profile
Personal profile
I have a varied commercial, research, and teaching background in the game technology sector. Commercially, I have worked as a graphics programmer publishing titles for consoles, PC, VR, and mobile. I develop GPU shader optimisations for high fidelity real-time games and simulations across diverse hardware.
My research areas include raytracing, clustering, and compression techniques within GPGPU programming as well as optimising acceleration structures and rasterization formats. This includes utilising continuous functional representations and grammars instead of traditional polygonal rendering. Current applications for this include visualisations of cancer spheroids for drug discovery simulations.
I initially started teaching at Abertay as a laboratory demonstrator in 2009. I am currently a lecturer in game technology teaching graphics programming with shaders, games programming and co-delivering applied mathematics 1.
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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SDG 3 Good Health and Well-being
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- 1 Similar Profiles
Collaborations and top research areas from the last five years
Projects
- 1 Active
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CoSTAR Realtime Lab
White, G. (PI), Bett, M. (CoI), Hughes, E. (CoI), Vaughan, P. (CoI), Robinson, G. (CoI), Szymkowiak, A. (CoI), Terras, M. (CoPI), Pearston, F. (CoI), Zeilinger, M. (CoI), Sridharan, M. (CoI), D'Arnese, E. (CoI), Dev, A. (Researcher), Ince, E. (Researcher) & Yang, H. (Researcher)
1/10/23 → 31/03/29
Project: Research project
Research output
- 2 Conference contribution
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Trunk and branch: fostering autonomous peer supportive learning environments through delivery & assessment
Hughes, E. & Kavanagh, W., 7 Jan 2025, Proceedings - 9th Conference on Computing Education Practice, CEP 2025. Kallia, M. & Crosby, R. (eds.). New York: Association for Computing Machinery (ACM), p. 13-16 4 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Open AccessFile1 Link opens in a new tab Citation (Scopus)35 Downloads (Pure) -
A cost effective, accurate virtual camera system for games, media production and interactive visualisation using game motion controllers
Bett, M., McAlpine, K. B. & Hughes, E., 2013, EG UK theory and practice of computer graphics 2013 . Czanner, S. & Tang, W. (eds.). The Eurographics Association, p. 49-56 8 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution