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Dive into the research topics where Gareth Robinson is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
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Collaborations and top research areas from the last five years
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Projects
- 1 Active
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CoSTAR Realtime Lab
White, G. (PI), Bett, M. (CoI), Hughes, E. (CoI), Vaughan, P. (CoI), Robinson, G. (CoI), Szymkowiak, A. (CoI), Terras, M. (CoPI), Pearston, F. (CoI), Zeilinger, M. (CoI), Sridharan, M. (CoI), D'Arnese, E. (CoI), Dev, A. (Researcher), Ince, E. (Researcher) & Yang, H. (Researcher)
1/10/23 → 31/03/29
Project: Research project
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Glitchspace
MacLeod, K. (Artist), Griffiths, R. (Artist) & Robinson, G. (Developer), 2016Research output: Non-textual form › Software
Open Access -
Tapology: a game-based platform to facilitate e-health and e-inclusion
Scott-Brown, K. C., Harris, J. M., Simmers, A., Thurston, M., Abbas, M., de Majo, T., Reynolds, I., Robinson, G., Mitchell, I., Gilmour, D., Martinez, S. & Isaacs, J., 2014, Universal access in Human-Computer Interaction: aging and assistive environments: 8th International Conference, UAHCI 2014, held as part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, proceedings, part III. Stephanidis, C. & Antona, M. (eds.). London: Springer International Publishing, p. 368-377 10 p. (Lecture Notes in Computer Science; vol. 8515).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
2 Link opens in a new tab Citations (Scopus)