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Gordon Brown


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Personal profile

Personal profile

I’m a practising computer artist with over 13 years of commercial games experience with some of the biggest names in the industry including Rock Star North, Gameloft, Ubisoft and Tag Games.

I’ve worked on quite a few highly acclaimed games including Medal of Honor: Rising Sun, the GTA series, Rocksmith and Disney Magic Kingdom (on mobile).  I continue to work closely with industry professionals on emerging trends and cutting-edge art practices.

My research interests include advanced automated character pipelines in contemporary media and video games, professional pedagogy for teaching and learning and digital sculpting and surfacing.

As well as lecturing on art and animation for the BA (Hons) programme, I teach future game developers in China as part of Abertay’s Master of Professional Practice in Games Development Orientation Programme.


Gordon is a lecturer in Computer Arts who contributes to the delivery of animation, technical art, professional project and mentoring fourth year research projects.

2017-18 Modules
ART303: Technical Art
ART305: Advanced Animation
DES301: Professional Project: Planning and Prototyping
DES302: Professional Project: Development and Delivery
MPP001: MPPOP Game Development Preparation Module

Project Supervision
BA Computer Arts Honours projects

Research interests

Gordon's research interests include: Advanced automated character pipelines in contemporary media and video games; Professional pedagogy for teaching and learning and Digital sculpting and surfacing.

Fingerprint Dive into the research topics where Gordon Brown is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

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Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2012 2018

  • 1 Conference contribution
  • 1 Paper
  • 1 Artefact

Designing Sugaropolis: digital games as a medium for conveying transnational narratives

Sloan, R. J. S., Brown, G., Wilson, M. & Bond, E., Jun 2018. 16 p.

Research output: Contribution to conferencePaper

Open Access

Virtua Walker '87

Sloan, R. J. S., Robertson, P., Galloway, D., Brown, G., Fizek, S. & Clarke, G., 1 Dec 2017

Research output: Non-textual formArtefact

Consumer electronics
Virtual reality

Facilitating open plot structures in story driven video games using situation generation

Brown, G. & King, D. J., 2012, Proceedings of GAMEON 2012: 13th International Conference on Intelligent Games and Simulation. Fernandez-Leiva, A. J., Porras, C. C. & Cabrera, R. L. (eds.). EUROSIS, p. 34-40 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access