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Personal profile

Personal profile

Before joining Abertay as a lecturer, I spent 15 years as a computer games developer in the commercial sector.

From a research perspective, I’m interested in the use of emerging technologies within computer games and the impact these have on the experiences we can create. I’m currently undertaking a PhD exploring how physics-based animation techniques can be used to create deformable characters and new, interactive experiences.

I have guest-lectured to future game developers in Beijing as part of a programme in association with Perfect World - one of the world’s largest games companies.

I am also a member of the Academic Advisory Board for PlayStation First, the Sony Interactive Entertainment (SIE) academic development programme.


My teaching is focused on games programming and computer games development.

2017-18 Modules

  • CMP208: Games Programming and System Architecture
  • CMP404: Applied Games Technologies
  • DES504: Professional Development in Context

Project Supervision

  • BSc(Hons) Computer Games Technology
  • BSc(Hons) Computer Games Application Development
  • MSc Computer Games Technology
  • MProf Games Development

Other Teaching Experience

  • Lecturer, Profession Games Development, Pixelseed (in association with Perfect World), Beijing, China July 2017
  • Guest lecturer, EUCROMA, Copenhagen, Denmark, January-February 2013

Research interests

At present, I am undertaking my Ph.D.to explore how computationally expensive physics based animation techniques can be implemented on current technologies to create deformable characters that can be used to create new and innovative interactive experiences.

I also interested in the use of emerging technologies within computer games and the impact they on the experiences we can create.


External Examination and Validation

External examiner for Games Technology and Games Development undergraduate courses, Newcastle College. (2017 - present)
External assessor for Undergraduate and Postgraduate Games Programme Validation, Glyndwr University. (2017)
External examiner for Games Programming and Games Design undergraduate courses, Bolton University. (2012 - 2015)

Professional Activities

Member of the Academic Advisory Board for the Sony Computer Entertainment Europe (SCEE) academic programme.

Knowledge Exchange

Conference Activity

Presented “Enhancing Employability within University of Abertay Graduates in Computer Gamers Education” at 1st Annual PG Cert HET Conference at University of Abertay Dundee. (September 2011)

Presented at Games:EDU conference as part of the Develop conference 2011 at Brighton in a session entitled “GameLabs – Universities and Industry Incubating the Future” (July 2011)

Presented “Mastering Professional Practice: A Reflection on the Inaugural Year of the Professional Masters in Game Development” at Games:EDU conference at University of Abertay Dundee. (May 2010)

Knowledge Transfer

Delivering learning materials and support as part of an ongoing knowledge transfer project with Sony Computer Entertainment Europe to enable the use of their technologies within student-based projects. (Ongoing)


Collaborated in the development Video Games Studio workshop which was initially run as part of the Edinburgh Science Festival in 2010 and has also been delivered as part of the Dare to Be Digital ProtoPlay event. (May 2010)


Careers in Games Presentation, Bell Baxter High School, Cupar (2016)

Computing, Design and Technology Week Presentation, Strathkinness Primary School (2015)

Games industry career options: ask the experts, Online Q&A session for the Guardian (2012)

Exploring Partnership Opportunities with Peking University, Beijing (2011)

Studying Games at Abertay Presentation, Communication University of China, Beijing (2011)

Getting a job in the games industry, Online Q&A session for the Guardian (2011)

Education/Academic qualification


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Research Output 2017 2018

  • 1 Conference contribution
  • 1 Artefact

Creating gameplay mechanics with deformable characters

Clarke, G., Sep 2018, GAME-ON'2018: 19th annual European Conference on Simulation and AI in Computer Games. King, D. (ed.). EUROSIS, p. 66-72 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access

Virtua Walker '87

Sloan, R. J. S., Robertson, P., Galloway, D., Brown, G., Fizek, S. & Clarke, G., 1 Dec 2017

Research output: Non-textual formArtefact

Consumer electronics
Virtual reality