• 5 Citations
  • 1 h-Index
20142020

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2020

A theoretical framework for game jams in applied contexts

Reid, A. J., Smy, P. & Donald, I., 2020, DiGRA '20: proceedings of the 2020 DiGRA International Conference: Play Everywhere. DIGRA, 3 p. (DIGRA conference proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
9 Downloads (Pure)

Exploring in-game military identities within CS:GO

Ståhl, M. & Donald, I., 2020, DiGRA '20: proceedings of the 2020 DiGRA International Conference: Play Everywhere. DIGRA, 4 p. (DIGRA conference proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
9 Downloads (Pure)
2017

Glitchspace: teaching programming through puzzles in cyberspace

Donald, I. & MacLeod, K., 15 Sep 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Pivec, M. & Grundler, J. (eds.). Reading: Academic Conferences and Publishing International Limited, p. 148-154 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
42 Downloads (Pure)

The gamification of cybersecurity training

Coull, N., Donald, I., Ferguson, I., Keane, E., Mitchell, T., Smith, O. V., Stevenson, E. & Tomkins, P., Nov 2017, E-learning and games: 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26 – 28, 2017 : revised selected papers. Tian, F., Gatzidis, C., El Rhalibi, A., Tang, W. & Charles, F. (eds.). Cham: Springer, p. 108-111 4 p. (Lecture Notes in Computer Science; vol. 10345).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
1 Citation (Scopus)
249 Downloads (Pure)
2015

Project Sanitarium: gaming TB: a serious game for a serious problem

Donald, I., Meyer, K. A., Brengman, J., Gillespie, S. & Bowness, R., 2015, VS-GAMES 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications. Piscataway, NJ: IEEE , p. 52-59 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2014

A sweetspot for innovation: developing games with purpose through student-staff collaboration

Sloan, R. J. S., Galloway, D. & Donald, I., 1 Sep 2014, VS-Games 2014: 6th International Conference on Games and Virtual Worlds for Serious Applications. Camilleri, V., Dingli, A. & Montebello, M. (eds.). Piscataway, NJ: IEEE , 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
1 Citation (Scopus)
55 Downloads (Pure)