Niall Moody
20182024

Research activity per year

Personal profile

Personal profile

I am a part-time Lecturer in Games Audio, currently leading delivery of CMP407: Audio Programming, and teaching on DES203: Interactive Media Production with Euan Dempster, Dayna Galloway and Kayleigh MacLeod.

My research interests are focused on treating players as game designers: empowering players to design and re-design the games they play - as they are playing them - and flattening the traditional hierarchy between game designer and player.

I completed my undergraduate degree in Electronics with Music at the University of Glasgow, followed by a Masters in Music Technology and a subsequent PhD in Music Technology, both also from the University of Glasgow.

Outside of my work at Abertay I am an artist and independent game developer, working as part of Biome Collective. A full list of my non-academic work can be found on my personal website.

Teaching

  • CMP407 - Audio Programming: A broad introduction to audio programming in a games context. The module covers topics from the high level (how sound works, game audio middleware, etc.), to the low level (how to code audio effects, synthesizers, etc.). I am module lead for this module.
  • DES203 - Interactive Media Production: A module introducing students to the processes and challenges involved when developing a game as part of a team. I teach on this module alongside Dr Euan Dempster, Dr Dayna Galloway, and Kayleigh MacLeod.
  • ART405 - Honours Project Proposal and Development: A student-led practical project accompanied by a thesis. I am a student supervisor on this module.

Outreach

  • Gatehouse Music Society Game Audio Workshop: A 2-hour workshop introducing teenagers to the recording and implementation of sound for videogames. Run for the Gatehouse Music Society in 2022.
  • Folk Games Workshop: A 2-hour workshop on the playing and sharing of folk games. Run for The Overkill Festival, Netherlands, 2022.
  • making it up as we go along: A playthrough of the game making it up as we go along with members of the public. making it up as we go along is one of the outputs of my ongoing Game Design as Play research project. Run for The Overkill Festival, Netherlands, 2022.
  • Playing Along: An interactive talk on game design, presented in collaboration with Yann Seznec. Presented at Continue Edinburgh 2018 and BFI Video Games Day 2018.
  • Generation ZX(X): An event organised by Dr Mona Bozdog in 2018. The event celebrated the Timex factory where ZX Spectrums were made, and the women who made them. I contributed the game Breaking Out of the Frame. The Generation ZX(X) games were also exhibited at the opening ceremony for the V&A Dundee.

Expertise related to UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):

  • SDG 4 - Quality Education
  • SDG 5 - Gender Equality
  • SDG 16 - Peace, Justice and Strong Institutions

Education/Academic qualification

Music Technology, PhD, Ashitaka: An Audiovisual Instrument, University of Glasgow

Music Technology, MMus, Subvert Audio: Stimulating Creativity in Music Software, University of Glasgow

Electronics with Music, BEng, Electronics with Music, University of Glasgow

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