Arts & Humanities
Video Games
74%
Animation
74%
Facial Expression
47%
Nostalgia
45%
Emotional Expression
29%
Interactive Media
27%
Hyperreality
26%
Photorealism
26%
Suspension of Disbelief
23%
Computer Games
22%
Dundee
22%
Emotion
22%
Storytelling
18%
Dragon
17%
Animator
17%
Observer
14%
Criticism
14%
Pupil
12%
Blood
11%
Gaming
11%
Stimulus
10%
Creative Process
10%
Art
9%
Psychology
8%
Performance
7%
Computer Animation
7%
Cinema
7%
Simulation
7%
Crafting
7%
Cultural Memory
6%
Props
6%
Experimental Method
6%
Blackness
5%
Research Projects
5%
Avatar
5%
Retrospection
5%
Engineering & Materials Science
Animation
100%
Beaches
39%
Virtual reality
29%
Resistors
29%
Genetics
20%
Education
19%
Intellectual property
18%
Consumer electronics
18%
Conveying
17%
Controllers
16%
Mechanics
15%
Cells
14%
Blood
14%
Sand
13%
Gears
13%
Entertainment
12%
Acoustic waves
12%
Computer games
11%
Students
11%
Health
11%
Simulators
11%
Color
10%
Recovery
10%
Robots
9%
Serious games
9%
Data storage equipment
9%
Experiments
8%
Industry
7%
Eye movements
7%
Computer music
7%
Remediation
6%
Television
5%
Gamification
5%
Social Sciences
facial expression
65%
nostalgia
37%
emotion
25%
art
23%
innovation
19%
art education
17%
toy
17%
research project
16%
student
14%
happiness
14%
museum
14%
cultural difference
13%
simulation
12%
computer game
11%
anger
10%
psychology
9%
educator
9%
collective memory
8%
market
8%
first generation
8%
interdisciplinary curriculum
7%
interaction
7%
expert
7%
manipulation
6%
coding
6%
artifact
6%
learning
6%
music
6%
television
6%
psychologist
6%
discourse
5%
China
5%
Broadcasting (Radio and Television)
5%
curriculum
5%
education
5%
art student
5%