Research output per year
Research output per year
Dr
Research activity per year
I am a lecturer in computer science with a particular interest in computer vision, machine leatning, human-computer interaction, and affective computing. I lead on the delivery of modules across the Division of Cybersecurity and the Division of Game, Tech, and Math. I am also the leader of the BSc (Hons) Computer Science programme.
As a lecturer in computer science in the School of Design and Informatics. I teach Computing, Ethical hacking, Cybersecurity, and Games students from 2nd year up to post-graduate level. I also manage a number of undergraduate and post-graduate projects, including PhDs in the area of machine learning and vision.
Research for my masters thesis focussed on active image authentication and watermarking. My PhD research investigated passive blind image forensics for tamper detection. I also supervised research in cloud computing, parallel computing, and augmented reality.
A few years back, after watching Big Hero 6, I started researching the use of emotions in technology. Currently, I’m investigating the use of affective computing and human emotions in games to create a more believable playing experience. I'm also interested in computer vision, image processing and forensics, AI, and affective computing applications.
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Research output: Contribution to journal › Article › peer-review
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Research output: Contribution to conference › Abstract