Project Details
Description
InGAME: Innovation for Games and Media Enterprise was an R&D Centre based in the heart of the Dundee videogames cluster. Led by Abertay University, in partnership with the University of Dundee, the University of St Andrews and local and international industry partners, InGAME delivered innovative research and offered R&D support and services to games companies in the city and beyond.
InGAME was part of the Creative Industries Cluster Programme, funded by the Arts & Humanities Research Council (AHRC) and part of the Industrial Strategy.
InGAME was part of the Creative Industries Cluster Programme, funded by the Arts & Humanities Research Council (AHRC) and part of the Industrial Strategy.
Key findings
Since its establishment in 2018, InGAME has delivered 177 industry collaborations, upskilled 2,283 professionals and stimulated £11.1 million in industry co-investment.
In June 2023, Biggar Economics published an independent economic impact analysis of InGAME. Its key findings can be summarised as:
- £84.7 million in gross value added (GVA) for the Scottish economy generated over the next ten 10 years.
- 175 jobs directly created or safeguarded.
- £15.90 return on investment for every £1 of public funding invested in InGAME.
In June 2023, Biggar Economics published an independent economic impact analysis of InGAME. Its key findings can be summarised as:
- £84.7 million in gross value added (GVA) for the Scottish economy generated over the next ten 10 years.
- 175 jobs directly created or safeguarded.
- £15.90 return on investment for every £1 of public funding invested in InGAME.
Funding
Arts and Humanities Research Council (AHRC)
AH/S002871/1
£5,599,063
AH/S002871/1
£5,599,063
| Short title | InGAME |
|---|---|
| Status | Finished |
| Effective start/end date | 3/09/18 → 30/09/23 |
Fingerprint
Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
-
Emergence of player tactics by expert-guided machine learning: an industry tower defence case study
Anderson, S. & Falconer, R., 1 Jun 2025, In: Entertainment Computing. 54, 11 p., 100963.Research output: Contribution to journal › Article › peer-review
Open AccessFile1 Link opens in a new tab Citation (Scopus)26 Downloads (Pure) -
Impact of full-body haptic feedback on the sense of presence, affective experience, and game engagement in a VR game
Merchant, N., Ince, E. B., Jung, J. I., Yang, H. & Szymkowiak, A., 16 Jun 2025, Abstract proceedings of DiGRA 2025: games at the crossroads. DiGRA, p. 1-5 5 p. (DiGRA conference proceedings).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Open AccessFile41 Downloads (Pure) -
Rethinking Canada’s approach to children’s digital game regulation
Grimes, S. M., Jayemanne, D. & Giddings, S., 1 Mar 2023, In: Canadian Journal of Communication. 48, 1, p. 142-162 21 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile3 Link opens in a new tab Citations (Scopus)427 Downloads (Pure)
-
CoSTAR Realtime Lab
White, G. (PI), Bett, M. (CoI), Hughes, E. (CoI), Vaughan, P. (CoI), Robinson, G. (CoI), Szymkowiak, A. (CoI), Terras, M. (CoPI), Pearston, F. (CoI), Zeilinger, M. (CoI), Sridharan, M. (CoI), D'Arnese, E. (CoI), Dev, A. (Researcher), Ince, E. (Researcher) & Yang, H. (Researcher)
1/10/23 → 31/03/29
Project: Research project
-
InGAME International
Sloan, R. J. S. (PI), Johnson, G. (CoI), Love, L. (CoI), Lynagh, M. (CoI) & Austin, H. (Researcher)
1/02/20 → 31/01/24
Project: Research project