Abstract
Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and amateur users. We examine the potential of a low budget high-accuracy solution to create a simple motion capture system using controller hardware designed for video games. With this as a basis, a functional virtual camera system was developed which has proven usable and robust for commercial testing.
Original language | English |
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Title of host publication | EG UK theory and practice of computer graphics 2013 |
Editors | Silvester Czanner, Wen Tang |
Publisher | The Eurographics Association |
Pages | 49-56 |
Number of pages | 8 |
ISBN (Print) | 9783905673982 |
DOIs | |
Publication status | Published - 2013 |
Event | EG UK Theory and Practice of Computer Graphics 2013 - Bath University, Bath, United Kingdom Duration: 4 Sep 2013 → 6 Sep 2013 https://diglib.eg.org/handle/10.2312/908 |
Conference
Conference | EG UK Theory and Practice of Computer Graphics 2013 |
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Country | United Kingdom |
City | Bath |
Period | 4/09/13 → 6/09/13 |
Internet address |