A cost effective, accurate virtual camera system for games, media production and interactive visualisation using game motion controllers

Matthew Bett, Kenneth B. McAlpine, Erin Hughes

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and amateur users. We examine the potential of a low budget high-accuracy solution to create a simple motion capture system using controller hardware designed for video games. With this as a basis, a functional virtual camera system was developed which has proven usable and robust for commercial testing.
Original languageEnglish
Title of host publicationEG UK theory and practice of computer graphics 2013
EditorsSilvester Czanner, Wen Tang
PublisherThe Eurographics Association
ISBN (Print)9783905673982
DOIs
Publication statusPublished - 2013
EventEG UK Theory and Practice of Computer Graphics 2013 - Bath University, Bath, United Kingdom
Duration: 4 Sep 20136 Sep 2013
https://diglib.eg.org/handle/10.2312/908

Conference

ConferenceEG UK Theory and Practice of Computer Graphics 2013
CountryUnited Kingdom
CityBath
Period4/09/136/09/13
Internet address

Fingerprint

Visualization
Cameras
Controllers
Costs
Hardware
Testing

Cite this

Bett, Matthew ; McAlpine, Kenneth B. ; Hughes, Erin. / A cost effective, accurate virtual camera system for games, media production and interactive visualisation using game motion controllers. EG UK theory and practice of computer graphics 2013 . editor / Silvester Czanner ; Wen Tang. The Eurographics Association, 2013.
@inproceedings{89fffd08fbd44ca8812b2997b5daf1bb,
title = "A cost effective, accurate virtual camera system for games, media production and interactive visualisation using game motion controllers",
abstract = "Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and amateur users. We examine the potential of a low budget high-accuracy solution to create a simple motion capture system using controller hardware designed for video games. With this as a basis, a functional virtual camera system was developed which has proven usable and robust for commercial testing.",
author = "Matthew Bett and McAlpine, {Kenneth B.} and Erin Hughes",
year = "2013",
doi = "10.2312/LocalChapterEvents.TPCG.TPCG13.049-056",
language = "English",
isbn = "9783905673982",
editor = "Silvester Czanner and Wen Tang",
booktitle = "EG UK theory and practice of computer graphics 2013",
publisher = "The Eurographics Association",

}

Bett, M, McAlpine, KB & Hughes, E 2013, A cost effective, accurate virtual camera system for games, media production and interactive visualisation using game motion controllers. in S Czanner & W Tang (eds), EG UK theory and practice of computer graphics 2013 . The Eurographics Association, EG UK Theory and Practice of Computer Graphics 2013, Bath, United Kingdom, 4/09/13. https://doi.org/10.2312/LocalChapterEvents.TPCG.TPCG13.049-056

A cost effective, accurate virtual camera system for games, media production and interactive visualisation using game motion controllers. / Bett, Matthew; McAlpine, Kenneth B.; Hughes, Erin.

EG UK theory and practice of computer graphics 2013 . ed. / Silvester Czanner; Wen Tang. The Eurographics Association, 2013.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - A cost effective, accurate virtual camera system for games, media production and interactive visualisation using game motion controllers

AU - Bett, Matthew

AU - McAlpine, Kenneth B.

AU - Hughes, Erin

PY - 2013

Y1 - 2013

N2 - Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and amateur users. We examine the potential of a low budget high-accuracy solution to create a simple motion capture system using controller hardware designed for video games. With this as a basis, a functional virtual camera system was developed which has proven usable and robust for commercial testing.

AB - Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and amateur users. We examine the potential of a low budget high-accuracy solution to create a simple motion capture system using controller hardware designed for video games. With this as a basis, a functional virtual camera system was developed which has proven usable and robust for commercial testing.

U2 - 10.2312/LocalChapterEvents.TPCG.TPCG13.049-056

DO - 10.2312/LocalChapterEvents.TPCG.TPCG13.049-056

M3 - Conference contribution

SN - 9783905673982

BT - EG UK theory and practice of computer graphics 2013

A2 - Czanner, Silvester

A2 - Tang, Wen

PB - The Eurographics Association

ER -