Abstract
Virtual cameras and virtual production techniques are an indispensable tool in blockbuster filmmaking but due to their integration into commercial motion-capture solutions, they are currently out-of-reach to low-budget and amateur users. We examine the potential of a low budget high-accuracy solution to create a simple motion capture system using controller hardware designed for video games. With this as a basis, a functional virtual camera system was developed which has proven usable and robust for commercial testing.
| Original language | English |
|---|---|
| Title of host publication | EG UK theory and practice of computer graphics 2013 |
| Editors | Silvester Czanner, Wen Tang |
| Publisher | The Eurographics Association |
| Pages | 49-56 |
| Number of pages | 8 |
| ISBN (Print) | 9783905673982 |
| DOIs | |
| Publication status | Published - 2013 |
| Event | EG UK Theory and Practice of Computer Graphics 2013 - Bath University, Bath, United Kingdom Duration: 4 Sept 2013 → 6 Sept 2013 https://diglib.eg.org/handle/10.2312/908 |
Conference
| Conference | EG UK Theory and Practice of Computer Graphics 2013 |
|---|---|
| Country/Territory | United Kingdom |
| City | Bath |
| Period | 4/09/13 → 6/09/13 |
| Internet address |
Fingerprint
Dive into the research topics of 'A cost effective, accurate virtual camera system for games, media production and interactive visualisation using game motion controllers'. Together they form a unique fingerprint.Research output
- 1 Patent
-
Viewing of real-time, computer-generated environments
Bett, M. (Inventor), 15 Nov 2012, IPC No. G09G5/00, Patent No. US2012287159 (A1), 20 Jul 2012, Priority date 14 Jul 2010, Priority No. 1011879.2Research output: Patent
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