A multisensory 3D environment as intervention to aid reading in dyslexia: a proposed framework

Martyn Broadhead, Damon Daylamani-Zad, Lachlan M. MacKinnon, Liz Bacon

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Developmental Dyslexia (DD) is a common language-based learning difficulty which occurs across all cultures. Whilst various interventions are implemented to aid with reading difficulties, research suggests that phonics is still the most promising approach, yet the challenge in this approach has always been keeping pupils engaged and interested. Multisensory approaches have shown promise in keeping pupils engaged but they are time consuming and require high levels of teacher involvement. This paper suggests using 3D environments and gaming technology as a multisensory intervention to aid reading in Dyslexia. The paper proposes an initial framework and indicates the development and evaluation strategy for the framework.
LanguageEnglish
Title of host publicationProceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications
PublisherIEEE
Number of pages4
ISBN (Print)9781538671238
DOIs
Publication statusPublished - 18 Oct 2018
Externally publishedYes
Event10th International Conference on Virtual Worlds and Games for Serious Applications: VS Games 2018 - Julius Maximilian University of Würzburg, Würzburg, Germany
Duration: 5 Sep 20187 Sep 2018
https://vsgames.org/2018/

Conference

Conference10th International Conference on Virtual Worlds and Games for Serious Applications
CountryGermany
CityWürzburg
Period5/09/187/09/18
Internet address

Fingerprint

dyslexia
pupil
learning disorder
teacher
language
evaluation
time

Cite this

Broadhead, M., Daylamani-Zad, D., MacKinnon, L. M., & Bacon, L. (2018). A multisensory 3D environment as intervention to aid reading in dyslexia: a proposed framework. In Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications IEEE . https://doi.org/10.1109/VS-Games.2018.8493407
Broadhead, Martyn ; Daylamani-Zad, Damon ; MacKinnon, Lachlan M. ; Bacon, Liz. / A multisensory 3D environment as intervention to aid reading in dyslexia : a proposed framework. Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications . IEEE , 2018.
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abstract = "Developmental Dyslexia (DD) is a common language-based learning difficulty which occurs across all cultures. Whilst various interventions are implemented to aid with reading difficulties, research suggests that phonics is still the most promising approach, yet the challenge in this approach has always been keeping pupils engaged and interested. Multisensory approaches have shown promise in keeping pupils engaged but they are time consuming and require high levels of teacher involvement. This paper suggests using 3D environments and gaming technology as a multisensory intervention to aid reading in Dyslexia. The paper proposes an initial framework and indicates the development and evaluation strategy for the framework.",
author = "Martyn Broadhead and Damon Daylamani-Zad and MacKinnon, {Lachlan M.} and Liz Bacon",
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Broadhead, M, Daylamani-Zad, D, MacKinnon, LM & Bacon, L 2018, A multisensory 3D environment as intervention to aid reading in dyslexia: a proposed framework. in Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications . IEEE , 10th International Conference on Virtual Worlds and Games for Serious Applications, Würzburg, Germany, 5/09/18. https://doi.org/10.1109/VS-Games.2018.8493407

A multisensory 3D environment as intervention to aid reading in dyslexia : a proposed framework. / Broadhead, Martyn; Daylamani-Zad, Damon; MacKinnon, Lachlan M.; Bacon, Liz.

Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications . IEEE , 2018.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Broadhead M, Daylamani-Zad D, MacKinnon LM, Bacon L. A multisensory 3D environment as intervention to aid reading in dyslexia: a proposed framework. In Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications . IEEE . 2018 https://doi.org/10.1109/VS-Games.2018.8493407