Abstract
Developmental Dyslexia (DD) is a common language-based learning difficulty which occurs across all cultures. Whilst various interventions are implemented to aid with reading difficulties, research suggests that phonics is still the most promising approach, yet the challenge in this approach has always been keeping pupils engaged and interested. Multisensory approaches have shown promise in keeping pupils engaged but they are time consuming and require high levels of teacher involvement. This paper suggests using 3D environments and gaming technology as a multisensory intervention to aid reading in Dyslexia. The paper proposes an initial framework and indicates the development and evaluation strategy for the framework.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications |
| Place of Publication | Piscataway, NJ |
| Publisher | IEEE |
| Number of pages | 4 |
| ISBN (Print) | 9781538671238 , 9781538671245 |
| DOIs | |
| Publication status | Published - 18 Oct 2018 |
| Externally published | Yes |
| Event | 10th International Conference on Virtual Worlds and Games for Serious Applications: VS Games 2018 - Julius Maximilian University of Würzburg, Würzburg, Germany Duration: 5 Sept 2018 → 7 Sept 2018 https://vsgames.org/2018/ |
Publication series
| Name | |
|---|---|
| Publisher | IEEE |
| ISSN (Print) | 2474-0470 |
| ISSN (Electronic) | 2474-0489 |
Conference
| Conference | 10th International Conference on Virtual Worlds and Games for Serious Applications |
|---|---|
| Country/Territory | Germany |
| City | Würzburg |
| Period | 5/09/18 → 7/09/18 |
| Internet address |
Keywords
- Dyslexia
- VAKT
- Multisensory Intervention
- Gaming technology
- 3D environment