Abstract
In this paper the history of Ambisonics in computer gaming is presented, then described with a discussion of its current adoption and implementation, concluded by an examination of the role Ambisonic technology might have in the future of games audio. Surround formats, such as Dolby 5.1 Surround, have been used effectively within the computer games sector for over 10 years, with format used almost exclusively in some genres. However, recent developments in processing power and advancements in game-audio engines (such as OpenAL incorporation) it has become possible to use Ambisonics as an alternative surround audio format in all video games. There are currently only a limited number of game titles which use Ambisonic materials, and these have not yet been systematically catalogued.
Original language | English |
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Title of host publication | Proceedings of the AES 41st International Conference |
Subtitle of host publication | Audio for Games |
Editors | Damian Murphy |
Place of Publication | New York |
Publisher | Audio Engineering Society |
ISBN (Electronic) | 9780937803790 |
ISBN (Print) | 9781617824739 |
Publication status | Published - 2 Feb 2011 |
Event | AES 41st International Conference on Audio for Games - BAFTA building, 195 Piccadilly, London, United Kingdom Duration: 2 Feb 2011 → 4 Feb 2011 Conference number: 41st |
Conference
Conference | AES 41st International Conference on Audio for Games |
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Abbreviated title | AES |
Country/Territory | United Kingdom |
City | London |
Period | 2/02/11 → 4/02/11 |
Keywords
- Ambisonics
- Surround sound
- Atmospheric audio