A study of gamification effectiveness

Petar Cvetkovic, Charly Harbord*, Helmut Hlavacs

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    4 Citations (Scopus)
    759 Downloads (Pure)

    Abstract

    Studies have shown that gamification increases motivation and user experience when it comes to a certain behavior or completing a process. Gamification is often deeply associated with naïve animations and stylized text. This paper addresses the effect that visual representation has on the motivation of a subject by measuring their motivation after completing a mundane process, with entertaining gamification elements as well as gamification elements presented in plain text. For the purposes of this study a within subject design was used to gather data. Participants completed a mundane task three times, once without any gamification elements, once with pragmatic feedback and once with entertaining feedback. After completion the participants filled out the same Likert scale survey. The results were evaluated using the Wilcoxon Signed-Ranks test method, indicated that there was not a significant difference in user motivation between the visually stylized and plain text feedback. If conducted on a larger scale, this discovery could lead to a reduction time and cost for gamification development.
    Original languageEnglish
    Title of host publicationProceedings of the 12th International Conference on Computer Supported Education
    EditorsH. Chad Lane, Susan Zvacek, James Uhomoibhi
    PublisherScitepress Digital Library
    Pages236-244
    Number of pages9
    Volume2: CSEDU
    ISBN (Print)9789897584176
    DOIs
    Publication statusPublished - 30 Apr 2020
    Event12th International Conference on Computer Supported Education - Vienna House Diplomat Prague, Prague, Czech Republic
    Duration: 2 May 20204 May 2020
    Conference number: 12th
    http://www.csedu.org/Home.aspx

    Publication series

    NameInternational Conference on Computer Supported Education proceedings
    PublisherScitepress
    ISSN (Electronic)2184-5026

    Conference

    Conference12th International Conference on Computer Supported Education
    Abbreviated titleCSEDU 2020
    Country/TerritoryCzech Republic
    CityPrague
    Period2/05/204/05/20
    Internet address

    Keywords

    • Gaminification
    • Effectiveness
    • Education
    • Feedback

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