Account, accuracy, and authenticity: a framework for analysing historical narrative in games

Iain Donald, Andrew James Reid

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

1 Citation (Scopus)

Abstract

This chapter presents the ‘3A Framework’ (3AF), a theoretical and conceptual model for analysing games-as-text from the perspective of historical narrative. It presents discourse that games are cultural artefacts that communicate historical narrative through its content and the context in which the game has been produced. The game’s production - time and place, authorship, and purpose, among other considerations - plays a significant role in forming the historical narrative. The 3AF seeks to encourage practitioners engaged in historical narrative - historians, educators, game developers, media analysts - to approach game-based reflections of history through the lens of players. This considers the way in which game aesthetics and simulations inform players’ understanding of historical narratives: particularly, where the player’s initial understanding of history is limited, and the consequential impact this has on their perspective of history.
Original languageEnglish
Title of host publication(Not) in the Game
Subtitle of host publicationhistory, paratexts, and games
EditorsRegina Seiwald, Ed Vollans
Place of PublicationBerlin
PublisherDe Gruyter Oldenbourg
Pages57-80
Number of pages24
ISBN (Electronic)9783110732924, 9783110732993
ISBN (Print)9783110737691
DOIs
Publication statusPublished - 21 Aug 2023

Publication series

NameVideo games and humanities
PublisherDe Gruyter
Volume13
ISSN (Print)2700-0400
ISSN (Electronic)2700-0419

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