TY - CHAP
T1 - Account, accuracy, and authenticity
T2 - a framework for analysing historical narrative in games
AU - Donald, Iain
AU - Reid, Andrew James
PY - 2023/8/21
Y1 - 2023/8/21
N2 - This chapter presents the ‘3A Framework’ (3AF), a theoretical and conceptual model for analysing games-as-text from the perspective of historical narrative. It presents discourse that games are cultural artefacts that communicate historical narrative through its content and the context in which the game has been produced. The game’s production - time and place, authorship, and purpose, among other considerations - plays a significant role in forming the historical narrative. The 3AF seeks to encourage practitioners engaged in historical narrative - historians, educators, game developers, media analysts - to approach game-based reflections of history through the lens of players. This considers the way in which game aesthetics and simulations inform players’ understanding of historical narratives: particularly, where the player’s initial understanding of history is limited, and the consequential impact this has on their perspective of history.
AB - This chapter presents the ‘3A Framework’ (3AF), a theoretical and conceptual model for analysing games-as-text from the perspective of historical narrative. It presents discourse that games are cultural artefacts that communicate historical narrative through its content and the context in which the game has been produced. The game’s production - time and place, authorship, and purpose, among other considerations - plays a significant role in forming the historical narrative. The 3AF seeks to encourage practitioners engaged in historical narrative - historians, educators, game developers, media analysts - to approach game-based reflections of history through the lens of players. This considers the way in which game aesthetics and simulations inform players’ understanding of historical narratives: particularly, where the player’s initial understanding of history is limited, and the consequential impact this has on their perspective of history.
U2 - 10.1515/9783110732924-004
DO - 10.1515/9783110732924-004
M3 - Chapter (peer-reviewed)
SN - 9783110737691
T3 - Video games and humanities
SP - 57
EP - 80
BT - (Not) in the Game
A2 - Seiwald, Regina
A2 - Vollans, Ed
PB - De Gruyter Oldenbourg
CY - Berlin
ER -