Abstract
Affective adaptation is a creative way for game designers to add an extra layer of engagement to their productions. When player’s emotions are an explicit factor in mechanics design, endless possibilities for imaginative gameplay emerge. Whilst gaining popularity, existing affective game research mostly runs controlled experiments in restrictive settings and rely on one or more specialist devices for measuring player’s emotional state. These conditions albeit effective, are not necessarily realistic. Moreover, the simplified narrative and intrusive wearables may not be suitable for players. This exploratory study investigates delivering an immersive affective experience in the wild with minimal requirements, in an attempt for the average developer to reach the average player. A puzzle game is created with rich narrative and creative mechanics. It employs both explicit and implicit adaptation and only requires a web camera. Participants played the game on their own machines in various settings. Whilst it was rated feasible, very engaging and enjoyable, it remains questionable whether a fully immersive experience was delivered due to the limited sample size.
Original language | English |
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Pages (from-to) | 14-20 |
Number of pages | 7 |
Journal | International Journal of Computer and Information Engineering |
Volume | 16 |
Issue number | 2 |
Early online date | 17 Feb 2022 |
Publication status | Published - 17 Feb 2022 |
Event | 15. International Conference on Computer Science and Game Design - virtual event, Paris, France Duration: 28 Oct 2021 → 29 Oct 2021 Conference number: 15th https://waset.org/computer-science-and-game-design-conference-in-october-2021-in-paris |
Keywords
- Affective games
- Dynamic adaptation
- Emotion recognition
- Game design