Affective games: a multimodal classification system

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation.
LanguageEnglish
Title of host publicationGAME-ON'2018
Subtitle of host publication19th annual European Conference on Simulation and AI in Computer Games
EditorsDavid King
PublisherEUROSIS
Number of pages8
ISBN (Print)9789492859044
Publication statusPublished - 29 Aug 2018
Event19th annual European GAME-ON Conference (GAME-ON'2018) on Simulation and AI in Computer Games - Abertay University, Dundee, United Kingdom
Duration: 18 Sep 201820 Sep 2018
Conference number: 19
https://www.eurosis.org/conf/gameon/2018/index.html

Conference

Conference19th annual European GAME-ON Conference (GAME-ON'2018) on Simulation and AI in Computer Games
Abbreviated titleGAME-ON 2018
CountryUnited Kingdom
CityDundee
Period18/09/1820/09/18
Internet address

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Physiology
Animation
Classifiers
Sensors
Industry

Cite this

Hamdy, S., & King, D. (2018). Affective games: a multimodal classification system. In D. King (Ed.), GAME-ON'2018: 19th annual European Conference on Simulation and AI in Computer Games EUROSIS.
Hamdy, Salma ; King, David. / Affective games : a multimodal classification system. GAME-ON'2018: 19th annual European Conference on Simulation and AI in Computer Games. editor / David King. EUROSIS, 2018.
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Hamdy, S & King, D 2018, Affective games: a multimodal classification system. in D King (ed.), GAME-ON'2018: 19th annual European Conference on Simulation and AI in Computer Games. EUROSIS, 19th annual European GAME-ON Conference (GAME-ON'2018) on Simulation and AI in Computer Games, Dundee, United Kingdom, 18/09/18.

Affective games : a multimodal classification system. / Hamdy, Salma; King, David.

GAME-ON'2018: 19th annual European Conference on Simulation and AI in Computer Games. ed. / David King. EUROSIS, 2018.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Hamdy S, King D. Affective games: a multimodal classification system. In King D, editor, GAME-ON'2018: 19th annual European Conference on Simulation and AI in Computer Games. EUROSIS. 2018