An investigation into generation Z's mindsets of entertainment in an autonomous vehicle

Ecem Berfin Ince, Kyungjoo Cha*, Junghyun Cho

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

15 Citations (Scopus)
2 Downloads (Pure)

Abstract

Alongside the development of digital life, certain concepts gain new dimensions among new generations. When entertainment is the subject, it creates emergent desires, behaviours and mindsets in the social and consumer cultures. However, existing perspectives around in-car entertainment do not fully embrace the digitally dynamic environment in which Generation Z is heavily involved. This paper uses the future autonomous vehicle's interior context as a case study to understand Gen Z's meaning change around in-car entertainment. It draws on a qualitative research methodology by combining semi-structured interviews with design metaphor activities to understand Gen Z's altered mindset with the impact of digital technology. As ultimate findings, eight different in-car entertainment mindsets of Gen Z emerged: Effortlessness Seeking, Sense of Belonging, Balance Seeking, Authenticity Seeking, Advocating, Decision-Making, Creating and Interacting. The implications of an autonomous vehicle's entertainment experience were discussed. It is expected that this study will contribute to understanding the shifting mindset and behaviour of Gen Z in how they desire to entertain themselves within an autonomous vehicle. The study suggests what to consider regarding maximising in-car entertaining experiences for Gen Z.

Original languageEnglish
Article number100550
Number of pages9
JournalEntertainment Computing
Volume46
Early online date31 Jan 2023
DOIs
Publication statusPublished - 1 May 2023
Externally publishedYes

Keywords

  • Mindset
  • Entertainment
  • Generation Z
  • Digital life
  • Design metaphors
  • Meaning
  • In-car entertainment
  • Autonomous vehicle

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