Approaches to creating real-time adaptive music in interactive entertainment: a musical perspective

Kenneth B. McAlpine, Matthew Bett, James Scanlan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

In this paper, we discuss the different roles that music plays in an interactive entertainment title, suggesting both creative and procedural approaches to its creation and execution, and in particular, highlighting the importance of procedural music engines to support creative activity. We suggest further the role that algorithmic and procedural generation routines may have in creating music for interactive entertainment titles in the future and the role that human composers might play in the next-generation game soundtrack.
Original languageEnglish
Title of host publication35th Audio Engineering Society International Conference 2009
Subtitle of host publicationAudio for Games: proceedings
Place of PublicationNew York
PublisherAudio Engineering Society
ISBN (Print)9781615670659
Publication statusPublished - 1 Feb 2009
EventAES 35th International Conference: Audio for Games - Royal Academy of Engineering, London, United Kingdom
Duration: 11 Feb 200913 Feb 2009
Conference number: 35
http://www.aes.org/events/35/

Conference

ConferenceAES 35th International Conference
Country/TerritoryUnited Kingdom
CityLondon
Period11/02/0913/02/09
Internet address

Keywords

  • Computer games
  • Interactive music
  • Adaptive sound
  • Game audio

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