Assessing player performance in tactical FPS games: a proposal for an xGoals-inspired model

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Abstract

As the professional esports industry continues to grow, so too does the demand for sophisticated performance analysis tools. This paper proposes the development of a machine learning model called ‘xKills’ to quantitatively assess player performance in first-person shooter games (inspired by the ‘xGoals’ concept from football analytics). Our focus thus far has been creating the necessary software tools to: a) simulate spatial context for telemetric replays of professional matches in a popular esports first-person shooter game, b) analyse gameplay to identify scoring opportunities, and c) extract feature sets that describe these opportunities and their outcomes as training data. Preliminary validation of these tools confirms their efficacy in capturing detailed features that influence scoring probabilities. Although the model has not yet been trained, the groundwork laid by these tools is crucial for the forthcoming steps, which will involve supervised training via a cross-validation approach. Ultimately, the xKills model aims to enhance the esports ecosystem by enabling more effective strategy development for professional teams and enriching broadcaster analysis.
Original languageEnglish
Title of host publicationProceedings of the 2024 IEEE Conference on Games (CoG)
PublisherIEEE
Number of pages4
ISBN (Electronic)9798350350678
ISBN (Print)9798350350685
DOIs
Publication statusPublished - 28 Aug 2024
Event2024 IEEE Conference on Games - Politecnico di Milano, Milan, Italy
Duration: 5 Aug 20248 Aug 2024
https://2024.ieee-cog.org/

Publication series

Name2024 IEEE Conference on Games (CoG)
PublisherIEEE

Conference

Conference2024 IEEE Conference on Games
Abbreviated titleCoG 2024
Country/TerritoryItaly
CityMilan
Period5/08/248/08/24
Internet address

Keywords

  • Training
  • Analytical models
  • Training data
  • Games
  • Feature extraction
  • Performance analysis
  • Telemetry

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