Audio games: investigation of the potential through prototype development

Jarosław Beksa, Sonia Fizek, Phil Carter

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review


This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players’ interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.
Original languageEnglish
Title of host publicationA multimodal end-2-end approach to accessible computing
EditorsPradipta Biswas, Carlos Duarte, Patrick Langdon, Luis Almeida
Place of PublicationLondon
Number of pages14
ISBN (Electronic)9781447167082
ISBN (Print)9781447167075
Publication statusPublished - 24 Jul 2015
Externally publishedYes

Publication series

NameHuman–Computer Interaction Series
ISSN (Print)1571-5035


  • Audio game
  • Accessibility
  • Interactive audiobook
  • Gesture based audio user interface
  • Playability


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