This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players’ interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.
|Title of host publication||A multimodal end-2-end approach to accessible computing|
|Editors||Pradipta Biswas, Carlos Duarte, Patrick Langdon, Luis Almeida|
|Place of Publication||London|
|Number of pages||14|
|Publication status||Published - 24 Jul 2015|
|Name||Human–Computer Interaction Series|