@inbook{fad6acb9de8b44509d4aea2c5a4fd3af,
title = "Audio games: investigation of the potential through prototype development",
abstract = "This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players{\textquoteright} interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.",
author = "Jaros{\l}aw Beksa and Sonia Fizek and Phil Carter",
year = "2015",
month = jul,
day = "24",
doi = "10.1007/978-1-4471-6708-2_11",
language = "English",
isbn = "9781447167075",
series = "Human–Computer Interaction Series",
publisher = "Springer-Verlag",
pages = "211--224",
editor = "Pradipta Biswas and Carlos Duarte and Patrick Langdon and Luis Almeida",
booktitle = "A multimodal end-2-end approach to accessible computing",
}