Automated state of play: rethinking anthropocentric rules of the game

Sonia Fizek

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Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces. This article proposes to look at AI-driven non-human play and, what follows, rethink digital games, taking into consideration their cybernetic nature, thus departing from the anthropocentric perspectives dominating the field of Game Studies. A decentralised post-humanist reading, as the author argues, not only allows to rethink digital games and play, but is a necessary condition to critically reflect AI, which due to the fictional character of video games, often plays by very different rules than the so-called “true” AI.
Original languageEnglish
Number of pages10
JournalDigital Culture and Society
Issue number1
Early online date19 Sep 2018
Publication statusPublished - 25 Oct 2018


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