Abstract
This article offers a critical reflection on automation of play and its significance for the theoretical inquiries into digital games and play. Automation has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces. On the following pages, the author explores various instances of automated non-human play and proposes a post-human theoretical lens, which may help to create a new framework for the understanding of videogames, renegotiate the current theories of interaction prevalent in game studies, and rethink the relationship between human players and digital games.
Original language | English |
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Pages (from-to) | 203-218 |
Number of pages | 16 |
Journal | Journal of Gaming & Virtual Worlds |
Volume | 10 |
Issue number | 3 |
DOIs | |
Publication status | Published - 1 Oct 2018 |