Avatars: the other side of Proteus's mirror

Charly Harbord*, Euan W. Dempster

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

The trend for online interactions, can be regarded as being ‘anti-so-cially social’, meaning that a great deal of time is spent playing, working and socializing with the internet serving as the communication conduit. Within that Virtual Social Environment very deep relationships are formed and maintained without the parties ever having met each other face-to-face. Raising the question how much does the physical appearance of an avatar influence the perception of the person behind it? Are relationships informed by appearance even in the vir-tual world and what implications does that have for second language acquisition? This paper leads to a small-scale research project where a selection of avatars with various racially identifiable characteristics were used to identify which av-atars a second language speaker would feel more at ease interacting with in the target language. The resultant research aims to test three hypotheses regarding preferred avatar choice for second language users based solely on perceptions.
Original languageEnglish
Title of host publicationEntertainment Computing and Serious Games
Subtitle of host publication First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games
EditorsEric van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
PublisherSpringer
Chapter37
ISBN (Electronic)9783030346447
ISBN (Print)9783030346430
DOIs
Publication statusE-pub ahead of print - 4 Nov 2019
EventIFIP international conference on Entertainment Computing & Joint Conference on Serious Games 2019 - Universidad Catolica, Arequipa, Peru
Duration: 11 Nov 201915 Nov 2019
https://cs.ucsp.edu.pe/icec-jcsg-2019/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer Verlag
Volume11863
ISSN (Print)0302-9743

Conference

ConferenceIFIP international conference on Entertainment Computing & Joint Conference on Serious Games 2019
CountryPeru
CityArequipa
Period11/11/1915/11/19
Internet address

Fingerprint

language
language acquisition
research project
Internet
human being
communication
trend
interaction
Social Environment
time

Cite this

Harbord, C., & Dempster, E. W. (2019). Avatars: the other side of Proteus's mirror. In E. van der Spek, S. Göbel, E. Y-L. Do, E. Clua, & J. Baalsrud Hauge (Eds.), Entertainment Computing and Serious Games: First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games (Lecture Notes in Computer Science; Vol. 11863). Springer. https://doi.org/10.1007/978-3-030-34644-7_37
Harbord, Charly ; Dempster, Euan W. / Avatars : the other side of Proteus's mirror. Entertainment Computing and Serious Games: First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games. editor / Eric van der Spek ; Stefan Göbel ; Ellen Yi-Luen Do ; Esteban Clua ; Jannicke Baalsrud Hauge. Springer, 2019. (Lecture Notes in Computer Science).
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abstract = "The trend for online interactions, can be regarded as being ‘anti-so-cially social’, meaning that a great deal of time is spent playing, working and socializing with the internet serving as the communication conduit. Within that Virtual Social Environment very deep relationships are formed and maintained without the parties ever having met each other face-to-face. Raising the question how much does the physical appearance of an avatar influence the perception of the person behind it? Are relationships informed by appearance even in the vir-tual world and what implications does that have for second language acquisition? This paper leads to a small-scale research project where a selection of avatars with various racially identifiable characteristics were used to identify which av-atars a second language speaker would feel more at ease interacting with in the target language. The resultant research aims to test three hypotheses regarding preferred avatar choice for second language users based solely on perceptions.",
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Harbord, C & Dempster, EW 2019, Avatars: the other side of Proteus's mirror. in E van der Spek, S Göbel, EY-L Do, E Clua & J Baalsrud Hauge (eds), Entertainment Computing and Serious Games: First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games. Lecture Notes in Computer Science, vol. 11863, Springer, IFIP international conference on Entertainment Computing & Joint Conference on Serious Games 2019, Arequipa, Peru, 11/11/19. https://doi.org/10.1007/978-3-030-34644-7_37

Avatars : the other side of Proteus's mirror. / Harbord, Charly; Dempster, Euan W.

Entertainment Computing and Serious Games: First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games. ed. / Eric van der Spek; Stefan Göbel; Ellen Yi-Luen Do; Esteban Clua; Jannicke Baalsrud Hauge. Springer, 2019. (Lecture Notes in Computer Science; Vol. 11863).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AB - The trend for online interactions, can be regarded as being ‘anti-so-cially social’, meaning that a great deal of time is spent playing, working and socializing with the internet serving as the communication conduit. Within that Virtual Social Environment very deep relationships are formed and maintained without the parties ever having met each other face-to-face. Raising the question how much does the physical appearance of an avatar influence the perception of the person behind it? Are relationships informed by appearance even in the vir-tual world and what implications does that have for second language acquisition? This paper leads to a small-scale research project where a selection of avatars with various racially identifiable characteristics were used to identify which av-atars a second language speaker would feel more at ease interacting with in the target language. The resultant research aims to test three hypotheses regarding preferred avatar choice for second language users based solely on perceptions.

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Harbord C, Dempster EW. Avatars: the other side of Proteus's mirror. In van der Spek E, Göbel S, Do EY-L, Clua E, Baalsrud Hauge J, editors, Entertainment Computing and Serious Games: First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games. Springer. 2019. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-030-34644-7_37