Avatars: the other side of Proteus's mirror : a study into avatar choice regarding perception

Charly Harbord*, Euan Dempster

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Downloads (Pure)

Abstract

The trend for online interactions, can be regarded as being ‘anti-so-cially social’, meaning that a great deal of time is spent playing, working and socializing with the internet serving as the communication conduit. Within that Virtual Social Environment very deep relationships are formed and maintained without the parties ever having met each other face-to-face. Raising the question how much does the physical appearance of an avatar influence the perception of the person behind it? Are relationships informed by appearance even in the vir-tual world and what implications does that have for second language acquisition? This paper leads to a small-scale research project where a selection of avatars with various racially identifiable characteristics were used to identify which av-atars a second language speaker would feel more at ease interacting with in the target language. The resultant research aims to test three hypotheses regarding preferred avatar choice for second language users based solely on perceptions.
Original languageEnglish
Title of host publicationEntertainment computing and serious games
Subtitle of host publicationfirst IFIP TC 14 joint international conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, proceedings
EditorsEric van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
Place of PublicationCham
PublisherSpringer
Chapter37
Pages412-416
Number of pages5
ISBN (Electronic)9783030346447
ISBN (Print)9783030346430
DOIs
Publication statusPublished - 8 Nov 2019
EventIFIP international conference on Entertainment Computing & Joint Conference on Serious Games 2019 - Universidad Catolica, Arequipa, Peru
Duration: 11 Nov 201915 Nov 2019
https://cs.ucsp.edu.pe/icec-jcsg-2019/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer Verlag
Volume11863
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceIFIP international conference on Entertainment Computing & Joint Conference on Serious Games 2019
CountryPeru
CityArequipa
Period11/11/1915/11/19
Internet address

Fingerprint

language
language acquisition
research project
Internet
human being
communication
trend
interaction
Social Environment
time

Cite this

Harbord, C., & Dempster, E. (2019). Avatars: the other side of Proteus's mirror : a study into avatar choice regarding perception. In E. van der Spek, S. Göbel, E. Y-L. Do, E. Clua, & J. Baalsrud Hauge (Eds.), Entertainment computing and serious games: first IFIP TC 14 joint international conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, proceedings (pp. 412-416). (Lecture Notes in Computer Science; Vol. 11863). Cham: Springer. https://doi.org/10.1007/978-3-030-34644-7_37
Harbord, Charly ; Dempster, Euan. / Avatars : the other side of Proteus's mirror : a study into avatar choice regarding perception. Entertainment computing and serious games: first IFIP TC 14 joint international conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, proceedings. editor / Eric van der Spek ; Stefan Göbel ; Ellen Yi-Luen Do ; Esteban Clua ; Jannicke Baalsrud Hauge. Cham : Springer, 2019. pp. 412-416 (Lecture Notes in Computer Science).
@inproceedings{33c62cb8f4664d4c9a3c79a10a09cbd7,
title = "Avatars: the other side of Proteus's mirror : a study into avatar choice regarding perception",
abstract = "The trend for online interactions, can be regarded as being ‘anti-so-cially social’, meaning that a great deal of time is spent playing, working and socializing with the internet serving as the communication conduit. Within that Virtual Social Environment very deep relationships are formed and maintained without the parties ever having met each other face-to-face. Raising the question how much does the physical appearance of an avatar influence the perception of the person behind it? Are relationships informed by appearance even in the vir-tual world and what implications does that have for second language acquisition? This paper leads to a small-scale research project where a selection of avatars with various racially identifiable characteristics were used to identify which av-atars a second language speaker would feel more at ease interacting with in the target language. The resultant research aims to test three hypotheses regarding preferred avatar choice for second language users based solely on perceptions.",
author = "Charly Harbord and Euan Dempster",
year = "2019",
month = "11",
day = "8",
doi = "10.1007/978-3-030-34644-7_37",
language = "English",
isbn = "9783030346430",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "412--416",
editor = "{van der Spek}, Eric and Stefan G{\"o}bel and Do, {Ellen Yi-Luen} and Esteban Clua and {Baalsrud Hauge}, Jannicke",
booktitle = "Entertainment computing and serious games",

}

Harbord, C & Dempster, E 2019, Avatars: the other side of Proteus's mirror : a study into avatar choice regarding perception. in E van der Spek, S Göbel, EY-L Do, E Clua & J Baalsrud Hauge (eds), Entertainment computing and serious games: first IFIP TC 14 joint international conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, proceedings. Lecture Notes in Computer Science, vol. 11863, Springer, Cham, pp. 412-416, IFIP international conference on Entertainment Computing & Joint Conference on Serious Games 2019, Arequipa, Peru, 11/11/19. https://doi.org/10.1007/978-3-030-34644-7_37

Avatars : the other side of Proteus's mirror : a study into avatar choice regarding perception. / Harbord, Charly; Dempster, Euan.

Entertainment computing and serious games: first IFIP TC 14 joint international conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, proceedings. ed. / Eric van der Spek; Stefan Göbel; Ellen Yi-Luen Do; Esteban Clua; Jannicke Baalsrud Hauge. Cham : Springer, 2019. p. 412-416 (Lecture Notes in Computer Science; Vol. 11863).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - Avatars

T2 - the other side of Proteus's mirror : a study into avatar choice regarding perception

AU - Harbord, Charly

AU - Dempster, Euan

PY - 2019/11/8

Y1 - 2019/11/8

N2 - The trend for online interactions, can be regarded as being ‘anti-so-cially social’, meaning that a great deal of time is spent playing, working and socializing with the internet serving as the communication conduit. Within that Virtual Social Environment very deep relationships are formed and maintained without the parties ever having met each other face-to-face. Raising the question how much does the physical appearance of an avatar influence the perception of the person behind it? Are relationships informed by appearance even in the vir-tual world and what implications does that have for second language acquisition? This paper leads to a small-scale research project where a selection of avatars with various racially identifiable characteristics were used to identify which av-atars a second language speaker would feel more at ease interacting with in the target language. The resultant research aims to test three hypotheses regarding preferred avatar choice for second language users based solely on perceptions.

AB - The trend for online interactions, can be regarded as being ‘anti-so-cially social’, meaning that a great deal of time is spent playing, working and socializing with the internet serving as the communication conduit. Within that Virtual Social Environment very deep relationships are formed and maintained without the parties ever having met each other face-to-face. Raising the question how much does the physical appearance of an avatar influence the perception of the person behind it? Are relationships informed by appearance even in the vir-tual world and what implications does that have for second language acquisition? This paper leads to a small-scale research project where a selection of avatars with various racially identifiable characteristics were used to identify which av-atars a second language speaker would feel more at ease interacting with in the target language. The resultant research aims to test three hypotheses regarding preferred avatar choice for second language users based solely on perceptions.

U2 - 10.1007/978-3-030-34644-7_37

DO - 10.1007/978-3-030-34644-7_37

M3 - Conference contribution

SN - 9783030346430

T3 - Lecture Notes in Computer Science

SP - 412

EP - 416

BT - Entertainment computing and serious games

A2 - van der Spek, Eric

A2 - Göbel, Stefan

A2 - Do, Ellen Yi-Luen

A2 - Clua, Esteban

A2 - Baalsrud Hauge, Jannicke

PB - Springer

CY - Cham

ER -

Harbord C, Dempster E. Avatars: the other side of Proteus's mirror : a study into avatar choice regarding perception. In van der Spek E, Göbel S, Do EY-L, Clua E, Baalsrud Hauge J, editors, Entertainment computing and serious games: first IFIP TC 14 joint international conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, proceedings. Cham: Springer. 2019. p. 412-416. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-030-34644-7_37