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Born in Fair Haven: procedural generation of cultural sign systems

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We propose the term procedural cultural sign systems generation to help define the emergent practice of procedurally generating games that seek to mimic or in some way signify fictitious culture. We borrow from cybernetics to understand procedural cultural sign systems generation and exemplify this with our VMachine algorithm. We argue the need for procedural content generation algorithms that are readily implementable, and generalizable for multiple use cases. In this paper, we discuss cybernetics in the context of procedural content generation followed by an overview of recent games that generate elements of culture as part of gameplay. We then outline our VMachine Algorithm and our method, before demonstrating practical applications in two short case studies based on games we are currently developing.
Original languageEnglish
Title of host publicationProceedings of DiGRA 2022 conference
Subtitle of host publicationbringing worlds together
PublisherDiGRA
Number of pages16
DOIs
Publication statusPublished - 1 Jan 2022
EventDiGRA 2022: Bringing Worlds Together - Faculty of Law and Administration (Jagiellonian University) , Krakow, Poland
Duration: 7 Jul 202211 Jul 2022
https://digra2022.org/

Publication series

NameDiGRA conference proceedings
PublisherDiGRA
ISSN (Electronic)2342-9666

Conference

ConferenceDiGRA 2022
Country/TerritoryPoland
CityKrakow
Period7/07/2211/07/22
Internet address

Keywords

  • Procedural cultural sign systems generation
  • Cybernetics
  • VMachine algorithm
  • Procedural culture
  • Generating culture

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