Abstract
We propose the term procedural cultural sign systems generation to help define the emergent practice of procedurally generating games that seek to mimic or in some way signify fictitious culture. We borrow from cybernetics to understand procedural cultural sign systems generation and exemplify this with our VMachine algorithm. We argue the need for procedural content generation algorithms that are readily implementable, and generalizable for multiple use cases. In this paper, we discuss cybernetics in the context of procedural content generation followed by an overview of recent games that generate elements of culture as part of gameplay. We then outline our VMachine Algorithm and our method, before demonstrating practical applications in two short case studies based on games we are currently developing.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of DiGRA 2022 conference |
| Subtitle of host publication | bringing worlds together |
| Publisher | DiGRA |
| Number of pages | 16 |
| DOIs | |
| Publication status | Published - 1 Jan 2022 |
| Event | DiGRA 2022: Bringing Worlds Together - Faculty of Law and Administration (Jagiellonian University) , Krakow, Poland Duration: 7 Jul 2022 → 11 Jul 2022 https://digra2022.org/ |
Publication series
| Name | DiGRA conference proceedings |
|---|---|
| Publisher | DiGRA |
| ISSN (Electronic) | 2342-9666 |
Conference
| Conference | DiGRA 2022 |
|---|---|
| Country/Territory | Poland |
| City | Krakow |
| Period | 7/07/22 → 11/07/22 |
| Internet address |
Keywords
- Procedural cultural sign systems generation
- Cybernetics
- VMachine algorithm
- Procedural culture
- Generating culture
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