Choreographing emotional facial expressions

Robin J. S. Sloan, Brian Robinson, Kenneth C. Scott-Brown, Fhionna R. Moore, Malcolm Cook

Research output: Contribution to journalSpecial issue

  • 2 Citations

Abstract

While much is known about the appearance and human perception of emotional facial expressions, researchers and professionals experience difficulties when attempting to create believable animated characters. Methods for automating or capturing dynamic facial expressions have come on in leaps and bounds in recent years, resulting in increasingly realistic characters. However, accurate replication of naturalistic movement does not necessarily ensure authentic character performance. In this paper, the authors present a project which makes use of creative animation practices and artistic reflection as methods of research. The output of animation practice is tested experimentally by measuring observer perception and comparing the results with artistic observations and predictions. Ultimately, the authors aim to demonstrate that animation practice can generate new knowledge about dynamic character performance, and that arts-based methods can and should be considered valuable tools in a field often dominated by technical methods of research.
Original languageEnglish
Pages (from-to)203-213
Number of pages11
JournalComputer Animation and Virtual Worlds
Volume21
Issue number3-4
DOIs
StatePublished - May 2010

Fingerprint

Animation

Cite this

Sloan, Robin J. S.; Robinson, Brian; Scott-Brown, Kenneth C.; Moore, Fhionna R.; Cook, Malcolm / Choreographing emotional facial expressions.

In: Computer Animation and Virtual Worlds, Vol. 21, No. 3-4, 05.2010, p. 203-213.

Research output: Contribution to journalSpecial issue

@article{a0dd085408c543eebc4b2d0488fba542,
title = "Choreographing emotional facial expressions",
abstract = "While much is known about the appearance and human perception of emotional facial expressions, researchers and professionals experience difficulties when attempting to create believable animated characters. Methods for automating or capturing dynamic facial expressions have come on in leaps and bounds in recent years, resulting in increasingly realistic characters. However, accurate replication of naturalistic movement does not necessarily ensure authentic character performance. In this paper, the authors present a project which makes use of creative animation practices and artistic reflection as methods of research. The output of animation practice is tested experimentally by measuring observer perception and comparing the results with artistic observations and predictions. Ultimately, the authors aim to demonstrate that animation practice can generate new knowledge about dynamic character performance, and that arts-based methods can and should be considered valuable tools in a field often dominated by technical methods of research.",
author = "Sloan, {Robin J. S.} and Brian Robinson and Scott-Brown, {Kenneth C.} and Moore, {Fhionna R.} and Malcolm Cook",
year = "2010",
month = "5",
doi = "10.1002/cav.339",
volume = "21",
pages = "203--213",
journal = "Computer Animation and Virtual Worlds",
issn = "1546-4261",
publisher = "John Wiley and Sons Ltd",
number = "3-4",

}

Choreographing emotional facial expressions. / Sloan, Robin J. S.; Robinson, Brian; Scott-Brown, Kenneth C.; Moore, Fhionna R.; Cook, Malcolm.

In: Computer Animation and Virtual Worlds, Vol. 21, No. 3-4, 05.2010, p. 203-213.

Research output: Contribution to journalSpecial issue

TY - JOUR

T1 - Choreographing emotional facial expressions

AU - Sloan,Robin J. S.

AU - Robinson,Brian

AU - Scott-Brown,Kenneth C.

AU - Moore,Fhionna R.

AU - Cook,Malcolm

PY - 2010/5

Y1 - 2010/5

N2 - While much is known about the appearance and human perception of emotional facial expressions, researchers and professionals experience difficulties when attempting to create believable animated characters. Methods for automating or capturing dynamic facial expressions have come on in leaps and bounds in recent years, resulting in increasingly realistic characters. However, accurate replication of naturalistic movement does not necessarily ensure authentic character performance. In this paper, the authors present a project which makes use of creative animation practices and artistic reflection as methods of research. The output of animation practice is tested experimentally by measuring observer perception and comparing the results with artistic observations and predictions. Ultimately, the authors aim to demonstrate that animation practice can generate new knowledge about dynamic character performance, and that arts-based methods can and should be considered valuable tools in a field often dominated by technical methods of research.

AB - While much is known about the appearance and human perception of emotional facial expressions, researchers and professionals experience difficulties when attempting to create believable animated characters. Methods for automating or capturing dynamic facial expressions have come on in leaps and bounds in recent years, resulting in increasingly realistic characters. However, accurate replication of naturalistic movement does not necessarily ensure authentic character performance. In this paper, the authors present a project which makes use of creative animation practices and artistic reflection as methods of research. The output of animation practice is tested experimentally by measuring observer perception and comparing the results with artistic observations and predictions. Ultimately, the authors aim to demonstrate that animation practice can generate new knowledge about dynamic character performance, and that arts-based methods can and should be considered valuable tools in a field often dominated by technical methods of research.

U2 - 10.1002/cav.339

DO - 10.1002/cav.339

M3 - Special issue

VL - 21

SP - 203

EP - 213

JO - Computer Animation and Virtual Worlds

T2 - Computer Animation and Virtual Worlds

JF - Computer Animation and Virtual Worlds

SN - 1546-4261

IS - 3-4

ER -