Comparison of advanced and standard real-time 3D rendering methods for interactive landscapes (Short paper version)

V. Stojanovic, David J. Blackwood, Daniel J. Gilmour, John P. Isaacs, Ruth E. Falconer

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The use of games-based visualisation technology allows for the development of sophisticated interactive 3D decision support tools. Components of these tools are the various real-time rendering methods that are implemented to facilitate the interactive 3D aspect of the visualisations. Modern graphics hardware allows for the implementation of both simple and complex GPU shader programs. Shaders can be used to compute material and lighting properties that can greatly influence the visual style of a 3D scene. The research presented here shows that more sophisticated 3D shading methods increase user preference when used to render close up scenes. The research also shows that simpler shading methods can still be used to render distant scenes with less visual details present.
Original languageEnglish
Title of host publicationProceedings of 17th International Conference on Information Visualisation IV 2013, July 16-18, London
EditorsEbad Banissi, Hanane Azzag, Mark W. McK. Bannatyne, Stefan Bertschi, Fatma Bouali, Remo Burkhard, John Counsell, Alfredo Cuzzocrea, Martin J. Eppler, Barbara Hammer, Mustapha Lebbah, Francis T. Marchese, Muhammad Sarfraz, Anna Ursyn, Gilles Venturini, Theodor G. Wyeld
Place of PublicationLos Alamitos, CA
PublisherIEEE
Pages539-544
Number of pages6
ISBN (Electronic)9780769550497
DOIs
Publication statusPublished - 2013
Event17th International Conference on Information Visualisation - SOAS, University of London, London, United Kingdom
Duration: 15 Jul 201318 Jul 2013
Conference number: 17th
http://www.graphicslink.co.uk/IV2013/

Conference

Conference17th International Conference on Information Visualisation
Abbreviated titleIV 2013
CountryUnited Kingdom
CityLondon
Period15/07/1318/07/13
Internet address

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  • Cite this

    Stojanovic, V., Blackwood, D. J., Gilmour, D. J., Isaacs, J. P., & Falconer, R. E. (2013). Comparison of advanced and standard real-time 3D rendering methods for interactive landscapes (Short paper version). In E. Banissi, H. Azzag, M. W. McK. Bannatyne, S. Bertschi, F. Bouali, R. Burkhard, J. Counsell, A. Cuzzocrea, M. J. Eppler, B. Hammer, M. Lebbah, F. T. Marchese, M. Sarfraz, A. Ursyn, G. Venturini, & T. G. Wyeld (Eds.), Proceedings of 17th International Conference on Information Visualisation IV 2013, July 16-18, London (pp. 539-544). IEEE . https://doi.org/10.1109/IV.2013.73