Comparison of advanced and standard real-time 3D rendering methods for interactive landscapes (Short paper version)

V. Stojanovic, David J. Blackwood, Daniel J. Gilmour, John P. Isaacs, Ruth E. Falconer

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The use of games-based visualisation technology allows for the development of sophisticated interactive 3D decision support tools. Components of these tools are the various real-time rendering methods that are implemented to facilitate the interactive 3D aspect of the visualisations. Modern graphics hardware allows for the implementation of both simple and complex GPU shader programs. Shaders can be used to compute material and lighting properties that can greatly influence the visual style of a 3D scene. The research presented here shows that more sophisticated 3D shading methods increase user preference when used to render close up scenes. The research also shows that simpler shading methods can still be used to render distant scenes with less visual details present.
    Original languageEnglish
    Title of host publicationProceedings of 17th International Conference on Information Visualisation IV 2013, July 16-18, London
    EditorsEbad Banissi, Hanane Azzag, Mark W. McK. Bannatyne, Stefan Bertschi, Fatma Bouali, Remo Burkhard, John Counsell, Alfredo Cuzzocrea, Martin J. Eppler, Barbara Hammer, Mustapha Lebbah, Francis T. Marchese, Muhammad Sarfraz, Anna Ursyn, Gilles Venturini, Theodor G. Wyeld
    Place of PublicationLos Alamitos, CA
    PublisherIEEE
    Pages539-544
    Number of pages6
    ISBN (Electronic)9780769550497
    DOIs
    Publication statusPublished - 2013
    Event17th International Conference on Information Visualisation - SOAS, University of London, London, United Kingdom
    Duration: 15 Jul 201318 Jul 2013
    Conference number: 17th
    http://www.graphicslink.co.uk/IV2013/

    Conference

    Conference17th International Conference on Information Visualisation
    Abbreviated titleIV 2013
    Country/TerritoryUnited Kingdom
    CityLondon
    Period15/07/1318/07/13
    Internet address

    Keywords

    • Visualisation
    • Computer games
    • Stakeholder visual preferences
    • DST
    • Shaders

    Fingerprint

    Dive into the research topics of 'Comparison of advanced and standard real-time 3D rendering methods for interactive landscapes (Short paper version)'. Together they form a unique fingerprint.

    Cite this