Abstract
The use of games-based visualisation technology allows for the development of sophisticated interactive 3D decision support tools. Components of these tools are the various real-time rendering methods that are implemented to facilitate the interactive 3D aspect of the visualisations. Modern graphics hardware allows for the implementation of both simple and complex GPU shader programs. Shaders can be used to compute material and lighting properties that can greatly influence the visual style of a 3D scene. The research presented here shows that more sophisticated 3D shading methods increase user preference when used to render close up scenes. The research also shows that simpler shading methods can still be used to render distant scenes with less visual details present.
Original language | English |
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Title of host publication | Proceedings of 17th International Conference on Information Visualisation IV 2013, July 16-18, London |
Editors | Ebad Banissi, Hanane Azzag, Mark W. McK. Bannatyne, Stefan Bertschi, Fatma Bouali, Remo Burkhard, John Counsell, Alfredo Cuzzocrea, Martin J. Eppler, Barbara Hammer, Mustapha Lebbah, Francis T. Marchese, Muhammad Sarfraz, Anna Ursyn, Gilles Venturini, Theodor G. Wyeld |
Place of Publication | Los Alamitos, CA |
Publisher | IEEE |
Pages | 539-544 |
Number of pages | 6 |
ISBN (Electronic) | 9780769550497 |
DOIs | |
Publication status | Published - 2013 |
Event | 17th International Conference on Information Visualisation - SOAS, University of London, London, United Kingdom Duration: 15 Jul 2013 → 18 Jul 2013 Conference number: 17th http://www.graphicslink.co.uk/IV2013/ |
Conference
Conference | 17th International Conference on Information Visualisation |
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Abbreviated title | IV 2013 |
Country/Territory | United Kingdom |
City | London |
Period | 15/07/13 → 18/07/13 |
Internet address |
Keywords
- Visualisation
- Computer games
- Stakeholder visual preferences
- DST
- Shaders