Contextualising dynamic emotional facial expression animation

Research output: Contribution to conferenceAbstract

Abstract

Increasingly, automated techniques for animation production are being used to create believable, interactive characters for computer games. Procedural animation software can be used to quickly and efficiently manipulate character animation in real time, addressing issues such as the effect of physical forces on character dynamics. However, there is arguably a growing demand for computer game characters which are not only interactive, but also capable of delivering engaging performances. In this paper, the results of two practice-based studies of facial animation are described. The aim of the research is to explore the dynamics of emotional expression performance through animation practice, in an attempt to contextualise specific ‘choreographies’ of facial movement. Ultimately, the research should lead to a better understanding of how temporal expressions are interpreted, laying the foundations for procedurally animated, high-performance interactive characters.
Original languageEnglish
StatePublished - Jul 2010
Event22nd Society for Animation Studies Annual Conference - Edinburgh, United Kingdom

Conference

Conference22nd Society for Animation Studies Annual Conference
CountryUnited Kingdom
CityEdinburgh
Period9/07/1011/07/10
Internet address

Fingerprint

Animation
Computer games

Cite this

Sloan, R. J. S. (2010). Contextualising dynamic emotional facial expression animation. Abstract from 22nd Society for Animation Studies Annual Conference, Edinburgh, United Kingdom.

Sloan, Robin J. S. / Contextualising dynamic emotional facial expression animation.

2010. Abstract from 22nd Society for Animation Studies Annual Conference, Edinburgh, United Kingdom.

Research output: Contribution to conferenceAbstract

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abstract = "Increasingly, automated techniques for animation production are being used to create believable, interactive characters for computer games. Procedural animation software can be used to quickly and efficiently manipulate character animation in real time, addressing issues such as the effect of physical forces on character dynamics. However, there is arguably a growing demand for computer game characters which are not only interactive, but also capable of delivering engaging performances. In this paper, the results of two practice-based studies of facial animation are described. The aim of the research is to explore the dynamics of emotional expression performance through animation practice, in an attempt to contextualise specific ‘choreographies’ of facial movement. Ultimately, the research should lead to a better understanding of how temporal expressions are interpreted, laying the foundations for procedurally animated, high-performance interactive characters.",
author = "Sloan, {Robin J. S.}",
year = "2010",
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Sloan, RJS 2010, 'Contextualising dynamic emotional facial expression animation' 22nd Society for Animation Studies Annual Conference, Edinburgh, United Kingdom, 9/07/10 - 11/07/10, .

Contextualising dynamic emotional facial expression animation. / Sloan, Robin J. S.

2010. Abstract from 22nd Society for Animation Studies Annual Conference, Edinburgh, United Kingdom.

Research output: Contribution to conferenceAbstract

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AU - Sloan,Robin J. S.

PY - 2010/7

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AB - Increasingly, automated techniques for animation production are being used to create believable, interactive characters for computer games. Procedural animation software can be used to quickly and efficiently manipulate character animation in real time, addressing issues such as the effect of physical forces on character dynamics. However, there is arguably a growing demand for computer game characters which are not only interactive, but also capable of delivering engaging performances. In this paper, the results of two practice-based studies of facial animation are described. The aim of the research is to explore the dynamics of emotional expression performance through animation practice, in an attempt to contextualise specific ‘choreographies’ of facial movement. Ultimately, the research should lead to a better understanding of how temporal expressions are interpreted, laying the foundations for procedurally animated, high-performance interactive characters.

M3 - Abstract

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Sloan RJS. Contextualising dynamic emotional facial expression animation. 2010. Abstract from 22nd Society for Animation Studies Annual Conference, Edinburgh, United Kingdom.