'Control-alt-delete' management

democratisation under the social interaction of the internet

Allan Taylor, Charles Malone

Research output: Contribution to journalArticle

Abstract

The ongoing rise of the internet, with its online transaction systems, communication tools and social media, poses a serious challenge to more traditional ‘command and control’ business management systems. The internet has enabled new organisations to emerge with unrecognisable business models and unfamiliar management styles. Social web technology and ‘the wisdom of the crowd’ are challenging traditional top-down management, along with new trends including synchronising e-supply chains, and customer personalisation. The computer games industry is particularly reliant on networking, for example with beta testing, when the opinions of game players determine what will be in the final game product. Managers must broker creativity, and permit more communication and innovation among designers and customers. By ‘control-alt-deleting’ from ‘management control’ to ‘creative management’, business managers will become equal to the task of meeting today’s customer expectations, which include real-time response to their views and preferences online, particularly via social media.
Original languageEnglish
Pages (from-to)103-109
Number of pages7
JournalThe Computer Games Journal
Volume2
Issue number3
DOIs
Publication statusPublished - 15 Dec 2013

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Business management
Democratization
Social media
World Wide Web
Social interaction
Managers
E-supply chain
Management control
Innovation
Computer games
Wisdom
Broker
Industry
Creativity
Personalization
Customer expectations
Networking
Communication
Business model
Web technology

Cite this

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'Control-alt-delete' management : democratisation under the social interaction of the internet. / Taylor, Allan; Malone, Charles.

In: The Computer Games Journal, Vol. 2, No. 3, 15.12.2013, p. 103-109.

Research output: Contribution to journalArticle

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