'Control-alt-delete' management: democratisation under the social interaction of the internet

Allan Taylor, Charles Malone

    Research output: Contribution to journalArticlepeer-review

    Abstract

    The ongoing rise of the internet, with its online transaction systems, communication tools and social media, poses a serious challenge to more traditional ‘command and control’ business management systems. The internet has enabled new organisations to emerge with unrecognisable business models and unfamiliar management styles. Social web technology and ‘the wisdom of the crowd’ are challenging traditional top-down management, along with new trends including synchronising e-supply chains, and customer personalisation. The computer games industry is particularly reliant on networking, for example with beta testing, when the opinions of game players determine what will be in the final game product. Managers must broker creativity, and permit more communication and innovation among designers and customers. By ‘control-alt-deleting’ from ‘management control’ to ‘creative management’, business managers will become equal to the task of meeting today’s customer expectations, which include real-time response to their views and preferences online, particularly via social media.
    Original languageEnglish
    Pages (from-to)103-109
    Number of pages7
    JournalThe Computer Games Journal
    Volume2
    Issue number3
    DOIs
    Publication statusPublished - 15 Dec 2013

    Keywords

    • Business management
    • Command and control
    • Democratisation
    • Customers
    • Social media

    Fingerprint

    Dive into the research topics of ''Control-alt-delete' management: democratisation under the social interaction of the internet'. Together they form a unique fingerprint.

    Cite this