Creating a virtual support group in an interactive narrative: a companionship game for cancer patients

Alice Bowman*

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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    Abstract

    Over one in five cancer patients are affected by feelings of loneliness [1]. This paper proposes a text-based game aimed at affected cancer patients, in which the player develops relationships with non-player characters in the context of a fictitious cancer support group. This would be designed with the aim of alleviating patient loneliness and fostering a sense of companionship. This work is part of an interdisciplinary project led by Abertay University and partnered with Macmillan Cancer Support, exploring the ways in which interactive storytelling can be used to support cancer patients. The game’s narrative and characters will be designed drawing on real patient experiences gathered in interviews. The game will go through several iterations of feedback and rewriting in response to focus groups held with patients and healthcare professionals.

    Original languageEnglish
    Title of host publicationInteractive Storytelling
    Subtitle of host publication11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Proceedings
    EditorsRebecca Rouse, Hartmut Koenitz, Mads Haahr
    PublisherSpringer Verlag
    Pages662-665
    Number of pages4
    ISBN (Electronic)9783030040284
    ISBN (Print)9783030040277
    DOIs
    Publication statusPublished - 8 Dec 2018
    Event11th International Conference on Interactive Digital Storytelling, ICIDS 2018 - Dublin, Ireland
    Duration: 5 Dec 20188 Dec 2018

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume11318 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference11th International Conference on Interactive Digital Storytelling, ICIDS 2018
    CountryIreland
    CityDublin
    Period5/12/188/12/18

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    Bowman, A. (2018). Creating a virtual support group in an interactive narrative: a companionship game for cancer patients. In R. Rouse, H. Koenitz, & M. Haahr (Eds.), Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Proceedings (pp. 662-665). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11318 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-030-04028-4_80
    Bowman, Alice. / Creating a virtual support group in an interactive narrative : a companionship game for cancer patients. Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Proceedings. editor / Rebecca Rouse ; Hartmut Koenitz ; Mads Haahr. Springer Verlag, 2018. pp. 662-665 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
    @inproceedings{e30886d15ce34ea8bc020cff79ce32b0,
    title = "Creating a virtual support group in an interactive narrative: a companionship game for cancer patients",
    abstract = "Over one in five cancer patients are affected by feelings of loneliness [1]. This paper proposes a text-based game aimed at affected cancer patients, in which the player develops relationships with non-player characters in the context of a fictitious cancer support group. This would be designed with the aim of alleviating patient loneliness and fostering a sense of companionship. This work is part of an interdisciplinary project led by Abertay University and partnered with Macmillan Cancer Support, exploring the ways in which interactive storytelling can be used to support cancer patients. The game’s narrative and characters will be designed drawing on real patient experiences gathered in interviews. The game will go through several iterations of feedback and rewriting in response to focus groups held with patients and healthcare professionals.",
    author = "Alice Bowman",
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    Bowman, A 2018, Creating a virtual support group in an interactive narrative: a companionship game for cancer patients. in R Rouse, H Koenitz & M Haahr (eds), Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 11318 LNCS, Springer Verlag, pp. 662-665, 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, 5/12/18. https://doi.org/10.1007/978-3-030-04028-4_80

    Creating a virtual support group in an interactive narrative : a companionship game for cancer patients. / Bowman, Alice.

    Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Proceedings. ed. / Rebecca Rouse; Hartmut Koenitz; Mads Haahr. Springer Verlag, 2018. p. 662-665 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11318 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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    AB - Over one in five cancer patients are affected by feelings of loneliness [1]. This paper proposes a text-based game aimed at affected cancer patients, in which the player develops relationships with non-player characters in the context of a fictitious cancer support group. This would be designed with the aim of alleviating patient loneliness and fostering a sense of companionship. This work is part of an interdisciplinary project led by Abertay University and partnered with Macmillan Cancer Support, exploring the ways in which interactive storytelling can be used to support cancer patients. The game’s narrative and characters will be designed drawing on real patient experiences gathered in interviews. The game will go through several iterations of feedback and rewriting in response to focus groups held with patients and healthcare professionals.

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    Bowman A. Creating a virtual support group in an interactive narrative: a companionship game for cancer patients. In Rouse R, Koenitz H, Haahr M, editors, Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Proceedings. Springer Verlag. 2018. p. 662-665. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-030-04028-4_80