Creating gameplay mechanics with deformable characters

Grant Clarke

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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    Abstract

    This paper presents how soft body simulation can create deformable characters and physics-based game mechanics that result in a more varied gameplay experience. A framework was implemented that allows the creation of a fully deformable soft body character within a games application where the simulation model properties could be altered at runtime to create gameplay mechanics based on varying the deformation of the character. The simulation model was augmented to allow appropriate methods of player control that complemented the character design and its ability to deform. It was found that while the implementation of deformation-based mechanics created a more varied gameplay experience, the underlying simulation model allowed for a limited amount of deformation before becoming unstable. The ffectiveness of the framework is demonstrated by the resulting mechanics that are not possible through the use of previous methods.
    Original languageEnglish
    Title of host publicationGAME-ON'2018
    Subtitle of host publication19th annual European Conference on Simulation and AI in Computer Games
    EditorsDavid King
    PublisherEUROSIS
    Pages66-72
    Number of pages7
    ISBN (Print)9789492859044
    Publication statusPublished - Sep 2018
    Event19th annual European GAME-ON Conference (GAME-ON'2018) on Simulation and AI in Computer Games - Abertay University, Dundee, United Kingdom
    Duration: 18 Sep 201820 Sep 2018
    Conference number: 19
    https://www.eurosis.org/conf/gameon/2018/index.html

    Conference

    Conference19th annual European GAME-ON Conference (GAME-ON'2018) on Simulation and AI in Computer Games
    Abbreviated titleGAME-ON 2018
    CountryUnited Kingdom
    CityDundee
    Period18/09/1820/09/18
    Internet address

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    Cite this

    Clarke, G. (2018). Creating gameplay mechanics with deformable characters. In D. King (Ed.), GAME-ON'2018: 19th annual European Conference on Simulation and AI in Computer Games (pp. 66-72). EUROSIS.