Cyber security games: a new line of risk

John M. Blythe*, Lynne Coventry

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

Behaviour change is difficult to achieve and there are many models identifying the factors to affect such change but few have been applied in the security domain. This paper discusses the use of serious games to improve the security behaviour of end-users. A new framework, based upon literature findings, is proposed for future game design. The trust and privacy issues related to using serious games for improving security awareness and behaviour are highlighted.

Original languageEnglish
Title of host publicationEntertainment Computing - ICEC 2012
Subtitle of host publication11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings
EditorsMarc Herrlich, Rainer Malaka, Maic Masuch
Place of PublicationHeidelberg
PublisherSpringer
Pages600-603
Number of pages4
ISBN (Electronic)9783642335426
ISBN (Print)9783642335419
DOIs
Publication statusPublished - 30 Aug 2012
Externally publishedYes
Event11th International Conference on Entertainment Computing - University of Bremen, Bremen, Germany
Duration: 26 Sep 201229 Sep 2012
Conference number: 11th
https://web.archive.org/web/20121017122953/http://icec2012.org/

Publication series

NameLecture Notes in Computer Science (including subseries Information Systems and Applications, incl. Internet/Web, and HCI (LNISA))
PublisherSpringer
Volume7522
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference11th International Conference on Entertainment Computing
Abbreviated titleICEC 2012
Country/TerritoryGermany
CityBremen
Period26/09/1229/09/12
Internet address

Keywords

  • Information security
  • Behaviour change
  • Security games

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