Abstract
Behaviour change is difficult to achieve and there are many models identifying the factors to affect such change but few have been applied in the security domain. This paper discusses the use of serious games to improve the security behaviour of end-users. A new framework, based upon literature findings, is proposed for future game design. The trust and privacy issues related to using serious games for improving security awareness and behaviour are highlighted.
| Original language | English |
|---|---|
| Title of host publication | Entertainment Computing - ICEC 2012 |
| Subtitle of host publication | 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings |
| Editors | Marc Herrlich, Rainer Malaka, Maic Masuch |
| Place of Publication | Heidelberg |
| Publisher | Springer |
| Pages | 600-603 |
| Number of pages | 4 |
| ISBN (Electronic) | 9783642335426 |
| ISBN (Print) | 9783642335419 |
| DOIs | |
| Publication status | Published - 30 Aug 2012 |
| Externally published | Yes |
| Event | 11th International Conference on Entertainment Computing - University of Bremen, Bremen, Germany Duration: 26 Sept 2012 → 29 Sept 2012 Conference number: 11th https://web.archive.org/web/20121017122953/http://icec2012.org/ |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)) |
|---|---|
| Publisher | Springer |
| Volume | 7522 |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 11th International Conference on Entertainment Computing |
|---|---|
| Abbreviated title | ICEC 2012 |
| Country/Territory | Germany |
| City | Bremen |
| Period | 26/09/12 → 29/09/12 |
| Internet address |
Keywords
- Information security
- Behaviour change
- Security games