Death Ground

Christos Michalakos, Bernt Isaak Wærstad

Research output: Non-textual formExhibition

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Abstract

Death Ground is a competitive musical installation-performance game for two players. The work is designed to provide the framework for the players/participants in which to perform game-mediated musical gestures against each-other. The main mechanic involves destroying the other player’s avatar by outmaneuvering and using audio weapons and improvised musical actions against it. These weapons are spawned in an enclosed area during the performance and can be used by whoever is collects them first. There is a multitude of such power-ups, all of which have different properties, such as speed boost, additional damage, ground traps and so on. All of these weapons affect the sound and sonic textures that each of the avatars produce. Additionally, the players can use elements of the environment such as platforms, obstructions and elevation in order to gain competitive advantage, or position themselves strategically to access first the spawned power-ups. All of the game's real-time parameters, such as player speed, health, types of power-ups collected, collisions and ground materials, are used to control musical parameters driving bespoke digital musical instruments.
Original languageEnglish
DOIs
Publication statusPublished - 2 May 2019
EventCHI Conference on Human Factors in Computing Systems 2019: Weaving the Threads of CHI - Scottish Event Campus, Glasgow, United Kingdom
Duration: 4 May 20199 May 2019
https://chi2019.acm.org/

Keywords

  • Games
  • Installation
  • Improvisation
  • Musical game
  • Musical expression
  • NIME

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