Decoding space: technology, interaction and performance

Clare Brennan (Producer), Lynn Love (Designer), Corinne Jola (Designer)

Research output: Non-textual formExhibition

Abstract

Performance and technology have been defining and re-defining their relationship for the last 25 years. Artists, performers and technologists have experimented with hardware, software, movement, virtual and physical space, revealing what many regard as a fairly new field of artistic practice, Digital Performance. Decoding Space samples a selection of ground-breaking, experimental and playful projects to encourage exploration of the current research and practice within the field of performance and technology.
From pervasive gaming, augmented reality, narrative and abstract animation, ubiquitous computing and computer human interaction, Decoding Space peers in to the vast landscape of Digital Performance.

Featuring: Blast Theory, Quartic Llama, Playdead, Jeanette Ginslov, Lynn Parker and Corinne Jola.
Original languageEnglish
PublisherAbertay University
Publication statusPublished - 16 Mar 2015
EventDecoding Space - Abertay University , Dundee, United Kingdom
Duration: 16 Mar 201510 Apr 2015
https://www.abertay.ac.uk/visit/weave-by-abertay/decoding-space/

Fingerprint

Decoding
Augmented reality
Ubiquitous computing
Human computer interaction
Animation
Hardware

Cite this

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author = "Clare Brennan and Lynn Love and Corinne Jola",
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}

Decoding space : technology, interaction and performance. Brennan, Clare (Producer); Love, Lynn (Designer); Jola, Corinne (Designer). 2015. Abertay UniversityEvent: Decoding Space, Abertay University , Dundee, United Kingdom.

Research output: Non-textual formExhibition

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AB - Performance and technology have been defining and re-defining their relationship for the last 25 years. Artists, performers and technologists have experimented with hardware, software, movement, virtual and physical space, revealing what many regard as a fairly new field of artistic practice, Digital Performance. Decoding Space samples a selection of ground-breaking, experimental and playful projects to encourage exploration of the current research and practice within the field of performance and technology. From pervasive gaming, augmented reality, narrative and abstract animation, ubiquitous computing and computer human interaction, Decoding Space peers in to the vast landscape of Digital Performance.Featuring: Blast Theory, Quartic Llama, Playdead, Jeanette Ginslov, Lynn Parker and Corinne Jola.

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