Abstract
User friendly tools have lowered the costs of high-quality game design to the point where researchers without development experience can release their own games. However, there is no established best-practice as few games have been produced for research purposes. Having developed a mobile game without the guidance of similar projects, we realised the need to share our experience so future researchers have a path to follow. Research into game balancing and system simulation required an experimental case study, which inspired the creation of “RPGLite”, a multiplayer mobile game. In creating RPGLite with no development expertise we learned a series of lessons about effective amateur game development for research purposes. In this paper we reflect on the entire development process and present these lessons.
| Original language | English |
|---|---|
| Title of host publication | GAME-ON' 2020 |
| Subtitle of host publication | proceedings of the 21st International conference on Intelligent Games and Simulation |
| Editors | Ana Veloso, Oscar Mealha, Liliana Costa |
| Publisher | EUROSIS |
| Pages | 13-15 |
| Number of pages | 3 |
| ISBN (Electronic) | 9789492859112 |
| Publication status | Published - 26 Oct 2020 |
| Externally published | Yes |
| Event | 21st International Conference on Intelligent Games and Simulation, GAME-ON 2020 - Aveiro, Portugal Duration: 24 Sept 2020 → 25 Sept 2020 |
Conference
| Conference | 21st International Conference on Intelligent Games and Simulation, GAME-ON 2020 |
|---|---|
| Country/Territory | Portugal |
| City | Aveiro |
| Period | 24/09/20 → 25/09/20 |
Keywords
- Design
- Prototyping
- Mobile game design
Fingerprint
Dive into the research topics of 'Designing a mobile game to generate Player data | lessons learned'. Together they form a unique fingerprint.Datasets
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RPGLite player data and lookup tables
Kavanagh, W. (Creator), Wallis, T. (Creator) & Miller, A. (Creator), University of Glasgow, 25 Sept 2020
DOI: 10.5525/gla.researchdata.1070
Dataset