Abstract
The importance of older adults' social networks in providing practical, emotional and informational support is well documented. In this paper, we reflect on the personal social networks of older adults, and the shortcomings of existing online Social Networking Sites (SNSs) in supporting their needs. We report findings from ethnographic interviews, focus groups and hands-on demonstrations with older adults, where we find key themes affecting adoption of SNSs. We then consider design aspects that should be taken into account for future SNSs, if they are to meet the preferences of older users.
Original language | English |
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Title of host publication | Proceedings of the 24th BCS Interaction Specialist Group Conference |
Editors | Tom McEwan, Lachlan M. McKinnon |
Place of Publication | Swindon |
Publisher | BCS Learning & Development Ltd. |
Pages | 186-194 |
Number of pages | 9 |
ISBN (Print) | 9781780171302 |
Publication status | Published - 6 Sep 2010 |
Externally published | Yes |
Event | 24th British HCI Group Annual Conference: People and Computers XXIV Games are a Serious Business - University of Abertay, Dundee, United Kingdom Duration: 6 Sep 2010 → 10 Sep 2010 Conference number: 24th |
Conference
Conference | 24th British HCI Group Annual Conference |
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Abbreviated title | HCI 2010 |
Country/Territory | United Kingdom |
City | Dundee |
Period | 6/09/10 → 10/09/10 |
Other | The current state of HCI is an amazing topology of interlinked topics and techniques, with ideas bouncing between and across other domains. What was once the struggle to identify and encourage the adoption of good practice, has grown into a massive multiplayer game, a global endeavour that makes vast forests of business and commerce possible and viable, and that potentially empowers and sustainably enables the disadvantaged in every society. The game has indeed become a serious business. |
Keywords
- Personal social networks
- Older adults
- Social networking sites
- Privacy
- Communication