Designing Sugaropolis: digital games as a medium for conveying transnational narratives

Robin J. S. Sloan, Gordon Brown, Marisa Wilson, Emma Bond

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In this paper, the authors present a case study of ‘Sugaropolis’: a two-year practice-based project that involved interdisciplinary co-design and stakeholder evaluation of two digital game prototypes. Drawing on the diverse expertise of the research team (game design and development, human geography, and transnational narratives), the paper aims to contribute to debates about the use of digital games as a medium for representing the past. With an emphasis on design-as-research, we consider how digital games can be (co-)designed to communicate complex histories and geographies in which people, objects, and resources are connected through space and time.
Original languageEnglish
Number of pages16
Publication statusPublished - Jun 2018
EventBritish DiGRA 2018: The Medium is the Game - Staffordshire University, Stoke on Trent, United Kingdom
Duration: 14 Jun 201815 Jun 2018
Conference number: 2


ConferenceBritish DiGRA 2018
Country/TerritoryUnited Kingdom
CityStoke on Trent


  • History
  • Historical gaming
  • Transnational narratives
  • Game design
  • Practice-research


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