Abstract
Bug bounty processes have remained broadly unchanged since their inception. Existing literature recognises that current methods generate intensive resource demands, impacting upon programme effectiveness. This paper proposes a novel implementation which aims to alleviate resource demands and mitigate inherent issues through gamification. This incorporates the use of additional crowdsourcing of vulnerability verification and reproduction by peers, allowing the client organisation to reduce overheads at the cost of rewarding participants. The system has the potential to be used in Higher Education Institutions which typically face resource and budget constraints.
| Original language | English |
|---|---|
| Title of host publication | HCI International 2022 Posters |
| Subtitle of host publication | 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings |
| Editors | Constantine Stephanidis, Margherita Antona, Stavroula Ntoa |
| Place of Publication | Cham |
| Publisher | Springer |
| Pages | 514-522 |
| Number of pages | 9 |
| Volume | part IV |
| ISBN (Electronic) | 9783031063947 |
| ISBN (Print) | 9783031063930 |
| DOIs | |
| Publication status | Published - 16 Jun 2022 |
| Event | 24th International Conference on Human-Computer Interaction - Online Duration: 26 Jun 2022 → 1 Jul 2022 Conference number: 24th https://2022.hci.international/ |
Publication series
| Name | Communications in Computer and Information Science (CCIS) |
|---|---|
| Publisher | Springer |
| Volume | 1583 |
| ISSN (Print) | 1865-0929 |
| ISSN (Electronic) | 1865-0937 |
Conference
| Conference | 24th International Conference on Human-Computer Interaction |
|---|---|
| Abbreviated title | HCI International 2022 |
| Period | 26/06/22 → 1/07/22 |
| Internet address |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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SDG 9 Industry, Innovation, and Infrastructure
Keywords
- Bug Boutny
- Ethical hacking
- Human-computer interaction
- Gamification
- Higher education
Fingerprint
Dive into the research topics of 'Developing a gamified peer-reviewed bug bounty programme'. Together they form a unique fingerprint.Research output
- 2 Citations
- 1 Preprint
-
Proposal of a novel bug bounty implementation using gamification
O'Hare, J. & Shepherd, L. A., 21 Sept 2020, arXiv, p. 1-11, 11 p.Research output: Working paper/Preprint › Preprint
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