Abstract
This presentation describes the working process of the artist who has synthesized his background in systems thinking, geography, animation and VJ-ing to produce an original approach to painting. The artist’s work is based on the development and disruption of rules to interact with films and data to make aesthetic decisions such as colour selection, and composition for two-dimensional work. This approach centres on the “Many Worlds” quantum mechanics hypothesis developed by the physicist Hugh Everett, which suggested that the universe was perpetually splitting into different futures. The idea of multiple parallel universes has been applied to the microscopic scale of the production of a single artwork. The artist describes how, using the same initial ingredients and live interactive techniques multiple parallel versions of the same work can be produced.
Original language | English |
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Publication status | Published - 25 Jan 2014 |
Externally published | Yes |
Event | Realtime Visuals Conference: Real-time Visuals for Performance, Gaming, Installation, and Electronic Environments - Northumbria University; Tyneside Cinema; Culture Lab, Newcastle University, Newcastle upon Tyne, United Kingdom Duration: 24 Jan 2014 → 25 Jan 2014 https://web.archive.org/web/20140217070508/http://www.realtimevisuals.org:80/conference |
Conference
Conference | Realtime Visuals Conference |
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Abbreviated title | RTV Conference |
Country/Territory | United Kingdom |
City | Newcastle upon Tyne |
Period | 24/01/14 → 25/01/14 |
Internet address |
Keywords
- Systems art
- Multiverse
- Contemporary art