Abstract
Games are complex systems that operate at the intersections of science and art, leisure and sport, complex and simple, academic and practice, among others. In an increasingly connected and interdependent world, games continue to transcend borders and reach international audiences everywhere, often instantly. Despite this almost unfettered access to games, the global nature of game development and distribution has also resulted in complex economic ties across and between companies, countries and continents. Large media conglomerates design, develop and produce their AAA games in multiple locations around the world. Each location brings its own significant challenges, opportunities and barriers to entering particular markets, be it from a localization or legal point of view. This Special Issue of the Journal of Gaming and Virtual Worlds, 'China and the World: Navigating Video Game Localization and Copyright Challenges', brings together experts from different fields providing insights into the Chinese games market from an interdisciplinary and international perspective. This Special Issue is dedicated to analysing and understanding the Chinese games market from interdisciplinary perspectives, particularly the ways in which video game localization rationale and copyright law differ globally. The five contributions to this issue demonstrate the complex internationality and intersectionality of the Chinese games market together with the challenges and opportunities associated with entering the market.
| Original language | English |
|---|---|
| Pages (from-to) | 95-103 |
| Number of pages | 9 |
| Journal | Journal of Gaming & Virtual Worlds |
| Volume | 15 |
| Issue number | 2 |
| Early online date | 30 Jan 2024 |
| DOIs | |
| Publication status | Published - 30 Jan 2024 |
Keywords
- Chinese games market
- Culturalization
- Intellectual property
- Globalization
- Games studies
- International games
- Game law
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Editorial for Special Issue China and the World: Navigating Video Game Localization and Copyright Challenges
Austin, H. J., Sloan, R. J. S. & Johnson, G. I., 30 Jan 2024, In: Journal of Gaming & Virtual Worlds. 15, 2, p. 95-103 9 p.Research output: Contribution to journal › Editorial › peer-review
Open AccessFile167 Downloads (Pure) -
InGAME international: games in/between China and the West - Conference proceedings
Austin, H. (Editor), Harbord, C. (Editor) & Sloan, R. (Editor), Jun 2022, Dundee: Abertay University. 33 p.Research output: Book/Report › Book
Open AccessFile -
International gaming: laws and regulations around games in the digital era: conference proceedings
Wang, A. (Editor), Austin, H. (Editor) & Sloan, R. (Editor), 9 Sept 2022, Dundee: Abertay University. 28 p.Research output: Book/Report › Book
Open AccessFile
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