TY - JOUR
T1 - Enterprise social media and cyber-slacking
T2 - an integrated perspective
AU - Luqman, Adeel
AU - Masood, Ayesha
AU - Shahzad, Fakhar
AU - Rasheed, Muhammad Imran
AU - Weng, Qingxiong (Derek)
N1 - Copyright information:
© 2020 Taylor & Francis Group, LLC
This article was originally published with errors, which have now been corrected in the online version. Please see Correction (http://doi.org/10.1080/10447318.2020.1765948)
PY - 2020/9/13
Y1 - 2020/9/13
N2 - While the sizable body of research focuses on various psychological effects of enterprise social media (ESM), research connecting the link between ESM and cyber-slacking is still very sparse. Drawing from theories of affordance and social bonding, we propose that the negative relationship between four genres of ESM (i.e., visibility, association, editability, and persistence) and cyber-slacking is mediated by social bounding at the workplace. Using a sample of 277 respondents, we found four genres of ESM technology (except for persistence affordance) relates to social bonding at the workplace, which in turn reduces the level of cyber-slacking behavior. Our findings suggest that ESM, being a potential tool for employee engagement, may offset employees’ tendency to involve in cyber-slacking.
AB - While the sizable body of research focuses on various psychological effects of enterprise social media (ESM), research connecting the link between ESM and cyber-slacking is still very sparse. Drawing from theories of affordance and social bonding, we propose that the negative relationship between four genres of ESM (i.e., visibility, association, editability, and persistence) and cyber-slacking is mediated by social bounding at the workplace. Using a sample of 277 respondents, we found four genres of ESM technology (except for persistence affordance) relates to social bonding at the workplace, which in turn reduces the level of cyber-slacking behavior. Our findings suggest that ESM, being a potential tool for employee engagement, may offset employees’ tendency to involve in cyber-slacking.
UR - http://doi.org/10.1080/10447318.2020.1765948
U2 - 10.1080/10447318.2020.1752475
DO - 10.1080/10447318.2020.1752475
M3 - Article
SN - 1044-7318
VL - 36
SP - 1426
EP - 1436
JO - International Journal of Human-Computer Interaction
JF - International Journal of Human-Computer Interaction
IS - 15
ER -