Euphonia: reflecting on the design of an AI-powered voice-controlled narrative game

Lynda Clark*, Jung In Jung, Stuart Anderson, Paul Blackham, Divij Sood

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)
91 Downloads (Pure)

Abstract

This paper reflects on the design process for a work-in-progress AI-powered voice-controlled narrative game created by Innovation for Games and Media Enterprise (InGAME). This paper describes the steps which led to the final design decisions, and how the background research, research questions and initial prototyping may be traced through to the work-in-progress game. The design process is then reviewed for its suitability as a practice-based research and development workflow, before finally suggesting next steps the project will take.
Original languageEnglish
Title of host publicationCHI PLAY '20
Subtitle of host publicationextended abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Pages204-208
Number of pages5
ISBN (Print)9781450375870
DOIs
Publication statusPublished - 2 Nov 2020
Event7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Virtual event, Canada
Duration: 2 Nov 20204 Nov 2020
Conference number: 7th

Conference

Conference7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY '20
Country/TerritoryCanada
Period2/11/204/11/20

Keywords

  • Interactive narrative
  • AI-powered storytelling
  • Videogames
  • Authoring tools

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