Abstract
This paper reflects on the design process for a work-in-progress AI-powered voice-controlled narrative game created by Innovation for Games and Media Enterprise (InGAME). This paper describes the steps which led to the final design decisions, and how the background research, research questions and initial prototyping may be traced through to the work-in-progress game. The design process is then reviewed for its suitability as a practice-based research and development workflow, before finally suggesting next steps the project will take.
Original language | English |
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Title of host publication | CHI PLAY '20 |
Subtitle of host publication | extended abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
Place of Publication | New York |
Publisher | Association for Computing Machinery (ACM) |
Pages | 204-208 |
Number of pages | 5 |
ISBN (Print) | 9781450375870 |
DOIs | |
Publication status | Published - 2 Nov 2020 |
Event | 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Virtual event, Canada Duration: 2 Nov 2020 → 4 Nov 2020 Conference number: 7th |
Conference
Conference | 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
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Abbreviated title | CHI PLAY '20 |
Country/Territory | Canada |
Period | 2/11/20 → 4/11/20 |
Keywords
- Interactive narrative
- AI-powered storytelling
- Videogames
- Authoring tools